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Thanks to his regenerative healing factor and berserker rage, the centuries-old Logan can fight through the worst pain to go claw-to-claw with any foe. The Wolverine stands ready to shred through all obstacles in his way with his Adamantium claws.

Official description

Wolverine is a Duelist hero in Marvel Rivals, and is the 33rd hero introduced to the game's roster.

He has two team-up abilities; one works in conjunction with Hulk and The Thing, while the other works with Phoenix.

Overview[]

Strengths[]

  • Close-range brawler with high mobility and survivability, capable of constantly harassing his targets while progressively increasing his own attack power.
  • Has higher max health compared to most Duelists.
  • Has slightly higher base movement speed compared to other characters.
  • Wolverine's gameplay revolves around his damage percentage bonus. Unlike other heroes, Wolverine deals a small percentage of the target's maximum health as damage in addition to a flat amount of damage. The more health an enemy has, the more damage Wolverine will deal.
    • This makes him exceptional at taking down opponents with higher maximum health, specifically Vanguards.
  • Wolverine is the only Duelist in the game with two key passives:
    • Regenerative Healing Factor automatically grants Wolverine bonus health once his health depletes to zero, while also removing any debuffs he previously had.
      • This bonus health amount scales with Wolverine's current stacks of Berserker Rage, from a base of 150 bonus health to 300 bonus health with max Rage stacks.
      • After 3 seconds this bonus health is converted into a direct heal at a 1:1 ratio.
      • This passive has a lengthy cooldown of 90 seconds once triggered, but is decreased by 10 seconds every time Wolverine eliminates an enemy or provides an assist.
    • Berserker Rage is a stackable passive that builds up whenever he deals or takes damage. Every offensive ability that successfully connects (including his Ultimate) provides a different amount of stacks for Berserker Rage.
      • Each stack grants a small bonus of percentage damage to all of Wolverine's attacks. These bonuses max out at 100 stacks.
      • The Berserker Rage gauge is shown directly below the aiming reticle.
      • There is also a visual indicator wherein Wolverine's claws begin glowing orange akin to heated metal, in addition to his body becoming enveloped by a blood-red aura, both of which become more intense as his Berserker Rage stacks climb. At max stacks his hair becomes spiky and red sparks periodically pulse around him.
  • His primary fire, Savage Claw, unleashes four quick slashes with his adamantium claws, with the fourth attack having a slight delay afterwards.
    • This attack deals damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each stack of Berserker Rage.
  • His secondary fire, Vicious Rampage, is a quick lunge forward that unleashes a cross-claw strike.
    • This attack deals damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each point of Berserker Rage.
  • Feral Leap is a jumping leap attack that ends with Wolverine smashing the ground upon landing, dealing damage. After using Feral Leap his primary fire, Savage Claw, temporarily becomes Berserk Claw Strike for 4 seconds.
    • Berserk Claw Strike has vastly increased attack speed and removes any delay between attacks.
    • If the leap connects with an enemy hero, they will be grabbed and pulled alongside Wolverine and become unable to act, until being briefly stunned once Wolverine lands on the ground.
      • Feral Leap is capable of grabbing enemies directly behind or to the side of Wolverine.
      • This ability may be used to pick off key targets overextending or to separate them from the rest of the team.
        • If Wolverine leaps off of an edge while he is grabbing a target, the target will be taken down alongside him. Additionally, if Wolverine manages to land close to the ledge of a pit while he is grabbing a target, he will drop the target into the pit.
    • Both the snatch and slam deal damage equal to 1% of the target's max health, with an extra 0.035% damage for each point of Berserker Rage.
  • Undying Animal provides Wolverine with a 50% damage reduction from all sources by 5 seconds.
    • This ability may be activated during Feral Leap to cancel the leap prematurely while conserving its momentum. This allows Wolverine to cover much more distance with the leap at the expense of being able to snatch enemies.
  • His Ultimate, Last Stand, is a rising claw strike that knocks enemies directly upwards. Upon connecting, Wolverine will leap high into the air, prompting the player to strike down and deal damage in a radius.
    • The first enemy caught when Wolverine descends will be snatched and slammed down to the ground, being briefly stunned.
    • Both attacks during this Ultimate deal damage equal to 10% of the target's maximum health, with an extra 0.3% damage for each point of Berserker Rage.
  • Hulk can use Fastball Special when paired with Wolverine, providing him with Metal Cannonball.
    • Both players will need to confirm the team-up, after which Hulk picks up Wolverine and carries him around in his right hand.
      • Hulk can then aim, charge, and throw Wolverine, who will perform a Feral Leap.

Weaknesses[]

  • Relies heavily on dealing constant, uninterrupted damage in order to keep his Berserker Rage at high stacks to maximize his damage-per-second.
  • Is less effective against team compositions with fewer Vanguards. On his own, Wolverine is not an effective backline diver due to his reliance on percentage-based damage.
  • Limited mobility compared to other melee-oriented heroes (no double jumps or wall interactions).
  • Savage Claw has a very low melee range, requiring Wolverine to be very close to his targets.
  • Feral Leap can sometimes miss targets if they are extremely close to Wolverine when he jumps. This can be somewhat alleviated by aiming downwards while casting Feral Leap.
  • The follow-up slam strike of Last Stand may feel counter-intuitive; the player needs to aim directly down and activate the slam manually.
  • His team-up with the Hulk relies on Hulk to initiate the throw, meaning that Wolverine has no autonomy over where he is thrown.

Costumes[]

Wolverine Default Costume LoC Icon

WOLVERINE
DEFAULT

Wolverine Deadpool & Wolverine LoC Icon

Theme Icon - Deadpool & Wolverine
DEADPOOL & WOLVERINE
EPIC

Wolverine Dog Brother X LoC Icon

DOG BROTHER X
EPIC
Source Icon - Free Events
Wolverine Patch LoC Icon
PATCH
EPIC
Source Icon - S3 (Premium)
Wolverine Weapon PhoeniX LoC Icon
WEAPON PHOENIX
EPIC

Wolverine Weapon X LoC Icon

WEAPON X
EPIC
Source Icon - S6 (Premium)
Wolverine Winter Soldier LoC Icon
WINTER SOLDIER
EPIC
Source Icon - S1 (Premium)
Wolverine Blood Berserker LoC Icon
BLOOD BERSERKER
LEGENDARY

Wolverine Lone Wolf LoC Icon

LONE WOLF
RARE

Abilities[]

PC LogoPlayStation LogoXbox Logo

Normal Attack
Left mouse button Savage Claw Icon SAVAGE CLAW
Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period.

CASTING - Melee


BASED DAMAGE - 15


PERCENTAGE DAMAGE - Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage


MAXIMUM DISTANCE - 3.5


ATTACK INTERVAL - The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike

Abilities
Q Last Stand Icon LAST STAND
Launch Up enemies ahead and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point. Impact deals extra damage based on Rage accumulated.

ENERGY COST - 3400


CASTING - Area


KNOCKBACK RANGE - 8m spherical radius


KNOCKBACK DAMAGE - 50


SNATCHING DAMAGE OVER TIME - 20/s


IMPACT RANGE - 8m spherical radius


IMPACT BASE DAMAGE - 50


IMPACT PERCENTAGE DAMAGE -Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage


KNOCKDOWN TIME- 1s

Right mouse button Vicious Rampage Icon VICIOUS RAMPAGE
Dash forward and unleash a Claw Strike.

CASTING - Movement-based damage ability


AVERAGE SPEED - 44m/s


DAMAGE - 15


COOLDOWN - 3s


RANGE - 3m


MAXIMUM DISTANCE - 7.5m

SHIFT Feral Leap Icon FERAL LEAP
Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period.

CASTING - Jump Melee


SNATCH DAMAGE- 35


SMASH DAMAGE- 35


KNOCKDOWN DURATION- 0.75s


BERSERK CLAW STRIKE DURATION- 5s


BERSERK CLAW STRIKE BASE DAMAGE- 6


BERSERK CLAW STRIKE MAXIMUM DISTANCE- 3.5


BERSERK CLAW STRIKE ATTACK INTERVAL- 5.88 strikes per second


LEAP DISTANCE- 20m


COOLDOWN - 12s

E Undying Animal Icon UNDYING ANIMAL
Unleash a fierce howl to briefly reduce incoming damage.

CASTING - Self


DURATION - 5s


DAMAGE BOOST - 40%


COOLDOWN - 16s

PASSIVE Regenerative Healing Factor Icon REGENERATIVE HEALING FACTOR
Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown.

CASTING - Self


COOLDOWN - 90s


BONUS HEALTH - 150 - 300 (Damage increases with Rage)


BONUS HEALTH DURATION - 3s


BONUS HEALTH/HEALING CONVERSION - 1


COOLDOWN REDUCTION PER KO ENGAGED - 10s

PASSIVE Berserker Rage Icon BERSERKER RAGE
Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor.

CASTING - Self


MAX RAGE - 100


RAGE PER SAVAGE CLAW HIT - 7


RAGE PER VICIOUS RAMPAGE HIT - 20


RAGE PER FERAL LEAP SNATCH - 20


RAGE PER BERSERK CLAW STRIKE HIT - 7


RAGE PER LAST STAND KNOCKBACK - 25


RAGE PER HIT TAKEN - 3

Team-Up Abilities
C Metal Cannonball Icon METAL CANNONBALL
Wolverine, Hulk and The Thing can interact with each other. Once both parties can confirm, Hulk or The Thing can lift Wolverine and press the button to hurl him forward.

DURATION - 5s Maximum


COOLDOWN - 3s (when Wolverine is not hurled) and 15s (after hurling Wolverine)

SHIFT Primal Flame Icon PHOENIX WARRIOR
Jean Grey imbues Wolverine and Black Widow with the awe-inspiring Phoenix Force. When active, Wolverine's Feral Leap transforms into Phoenix Warrior, gaining lifesteal on all damage dealt and enveloping him with Phoenix flames that scorch nearby enemies, dealing Percentage Damage. Black Widow gains Phoenix Force-empowered bullets; her Phoenix Rounds explode on impact and heal allies in the blast radius.

SNATCH DAMAGE - 35


SMASH DAMAGE - 35


COOLDOWN - 12s


SPELL FIELD DAMAGE - Deal damage equal to 1% of the target's Max Health per second


SPELL FIELD RANGE - 3m spherical radius


LIFESTEAL PROPORTION - 0.33


BERSERK CLAW STRIKE DAMAGE - 6 per strike


BERSERK CLAW STRIKE PERCENTAGE DAMAGE - Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage


BERSERK CLAW STRIKE MAX DISTANCE - 3.5m


BERSERK CLAW STRIKE ATTACK INTERVAL - 5.88/s


BERSERK CLAW STRIKE DURATION - 5s

Normal Attack
R2 Savage Claw Icon SAVAGE CLAW
Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period.

CASTING - Melee


BASED DAMAGE - 15


PERCENTAGE DAMAGE - Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage


MAXIMUM DISTANCE - 3.5


ATTACK INTERVAL - The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike

Abilities
L3+R3 Last Stand Icon LAST STAND
Launch Up enemies ahead and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point. Impact deals extra damage based on Rage accumulated.

ENERGY COST - 3400


CASTING - Area


KNOCKBACK RANGE - 8m spherical radius


KNOCKBACK DAMAGE - 50


SNATCHING DAMAGE OVER TIME - 20/s


IMPACT RANGE - 8m spherical radius


IMPACT BASE DAMAGE - 50


IMPACT PERCENTAGE DAMAGE -Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage


KNOCKDOWN TIME- 1s

L2 Vicious Rampage Icon VICIOUS RAMPAGE
Dash forward and unleash a Claw Strike.

CASTING - Movement-based damage ability


AVERAGE SPEED - 44m/s


DAMAGE - 15


COOLDOWN - 3s


RANGE - 3m


MAXIMUM DISTANCE - 7.5m

L1 Feral Leap Icon FERAL LEAP
Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period.

CASTING - Jump Melee


SNATCH DAMAGE- 35


SMASH DAMAGE- 35


KNOCKDOWN DURATION- 0.75s


BERSERK CLAW STRIKE DURATION- 5s


BERSERK CLAW STRIKE BASE DAMAGE- 6


BERSERK CLAW STRIKE MAXIMUM DISTANCE- 3.5


BERSERK CLAW STRIKE ATTACK INTERVAL- 5.88 strikes per second


LEAP DISTANCE- 20m


COOLDOWN - 12s

R1 Undying Animal Icon UNDYING ANIMAL
Unleash a fierce howl to briefly reduce incoming damage.

CASTING - Self


DURATION - 5s


DAMAGE BOOST - 40%


COOLDOWN - 16s

PASSIVE Regenerative Healing Factor Icon REGENERATIVE HEALING FACTOR
Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown.

CASTING - Self


COOLDOWN - 90s


BONUS HEALTH - 150 - 300 (Damage increases with Rage)


BONUS HEALTH DURATION - 3s


BONUS HEALTH/HEALING CONVERSION - 1


COOLDOWN REDUCTION PER KO ENGAGED - 10s

PASSIVE Berserker Rage Icon BERSERKER RAGE
Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor.

CASTING - Self


MAX RAGE - 100


RAGE PER SAVAGE CLAW HIT - 7


RAGE PER VICIOUS RAMPAGE HIT - 20


RAGE PER FERAL LEAP SNATCH - 20


RAGE PER BERSERK CLAW STRIKE HIT - 7


RAGE PER LAST STAND KNOCKBACK - 25


RAGE PER HIT TAKEN - 3

Team-Up Abilities
Triangle Metal Cannonball Icon METAL CANNONBALL
Wolverine, Hulk and The Thing can interact with each other. Once both parties can confirm, Hulk or The Thing can lift Wolverine and press the button to hurl him forward.

DURATION - 5s Maximum


COOLDOWN - 3s (when Wolverine is not hurled) and 15s (after hurling Wolverine)

L1 Primal Flame Icon PHOENIX WARRIOR
Jean Grey imbues Wolverine and Black Widow with the awe-inspiring Phoenix Force. When active, Wolverine's Feral Leap transforms into Phoenix Warrior, gaining lifesteal on all damage dealt and enveloping him with Phoenix flames that scorch nearby enemies, dealing Percentage Damage. Black Widow gains Phoenix Force-empowered bullets; her Phoenix Rounds explode on impact and heal allies in the blast radius.

SNATCH DAMAGE - 35


SMASH DAMAGE - 35


COOLDOWN - 12s


SPELL FIELD DAMAGE - Deal damage equal to 1% of the target's Max Health per second


SPELL FIELD RANGE - 3m spherical radius


LIFESTEAL PROPORTION - 0.33


BERSERK CLAW STRIKE DAMAGE - 6 per strike


BERSERK CLAW STRIKE PERCENTAGE DAMAGE - Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage


BERSERK CLAW STRIKE MAX DISTANCE - 3.5m


BERSERK CLAW STRIKE ATTACK INTERVAL - 5.88/s


BERSERK CLAW STRIKE DURATION - 5s

Normal Attack
Right Trigger Savage Claw Icon SAVAGE CLAW
Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period.

CASTING - Melee


BASED DAMAGE - 15


PERCENTAGE DAMAGE - Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage


MAXIMUM DISTANCE - 3.5


ATTACK INTERVAL - The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike

Abilities
L3+R3 Last Stand Icon LAST STAND
Launch Up enemies ahead and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point. Impact deals extra damage based on Rage accumulated.

ENERGY COST - 3400


CASTING - Area


KNOCKBACK RANGE - 8m spherical radius


KNOCKBACK DAMAGE - 50


SNATCHING DAMAGE OVER TIME - 20/s


IMPACT RANGE - 8m spherical radius


IMPACT BASE DAMAGE - 50


IMPACT PERCENTAGE DAMAGE -Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage


KNOCKDOWN TIME- 1s

Left Trigger Vicious Rampage Icon VICIOUS RAMPAGE
Dash forward and unleash a Claw Strike.

CASTING - Movement-based damage ability


AVERAGE SPEED - 44m/s


DAMAGE - 15


COOLDOWN - 3s


RANGE - 3m


MAXIMUM DISTANCE - 7.5m

Left Bumper Feral Leap Icon FERAL LEAP
Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period.

CASTING - Jump Melee


SNATCH DAMAGE- 35


SMASH DAMAGE- 35


KNOCKDOWN DURATION- 0.75s


BERSERK CLAW STRIKE DURATION- 5s


BERSERK CLAW STRIKE BASE DAMAGE- 6


BERSERK CLAW STRIKE MAXIMUM DISTANCE- 3.5


BERSERK CLAW STRIKE ATTACK INTERVAL- 5.88 strikes per second


LEAP DISTANCE- 20m


COOLDOWN - 12s

Right Bumper Undying Animal Icon UNDYING ANIMAL
Unleash a fierce howl to briefly reduce incoming damage.

CASTING - Self


DURATION - 5s


DAMAGE BOOST - 40%


COOLDOWN - 16s

PASSIVE Regenerative Healing Factor Icon REGENERATIVE HEALING FACTOR
Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown.

CASTING - Self


COOLDOWN - 90s


BONUS HEALTH - 150 - 300 (Damage increases with Rage)


BONUS HEALTH DURATION - 3s


BONUS HEALTH/HEALING CONVERSION - 1


COOLDOWN REDUCTION PER KO ENGAGED - 10s

PASSIVE Berserker Rage Icon BERSERKER RAGE
Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor.

CASTING - Self


MAX RAGE - 100


RAGE PER SAVAGE CLAW HIT - 7


RAGE PER VICIOUS RAMPAGE HIT - 20


RAGE PER FERAL LEAP SNATCH - 20


RAGE PER BERSERK CLAW STRIKE HIT - 7


RAGE PER LAST STAND KNOCKBACK - 25


RAGE PER HIT TAKEN - 3

Team-Up Abilities
Y Metal Cannonball Icon METAL CANNONBALL
Wolverine, Hulk and The Thing can interact with each other. Once both parties can confirm, Hulk or The Thing can lift Wolverine and press the button to hurl him forward.

DURATION - 5s Maximum


COOLDOWN - 3s (when Wolverine is not hurled) and 15s (after hurling Wolverine)

Left Bumper Primal Flame Icon PHOENIX WARRIOR
Jean Grey imbues Wolverine and Black Widow with the awe-inspiring Phoenix Force. When active, Wolverine's Feral Leap transforms into Phoenix Warrior, gaining lifesteal on all damage dealt and enveloping him with Phoenix flames that scorch nearby enemies, dealing Percentage Damage. Black Widow gains Phoenix Force-empowered bullets; her Phoenix Rounds explode on impact and heal allies in the blast radius.

SNATCH DAMAGE - 35


SMASH DAMAGE - 35


COOLDOWN - 12s


SPELL FIELD DAMAGE - Deal damage equal to 1% of the target's Max Health per second


SPELL FIELD RANGE - 3m spherical radius


LIFESTEAL PROPORTION - 0.33


BERSERK CLAW STRIKE DAMAGE - 6 per strike


BERSERK CLAW STRIKE PERCENTAGE DAMAGE - Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage


BERSERK CLAW STRIKE MAX DISTANCE - 3.5m


BERSERK CLAW STRIKE ATTACK INTERVAL - 5.88/s


BERSERK CLAW STRIKE DURATION - 5s


Strategy[]

  • Wolverine is a nigh-unstoppable berserker who excels at displacing enemies, shredding large health pools, and brawling for extended periods of time. His high damage, survivability, and mobility makes him extremely tough to kill, all while he finds opportunities to isolate and pick off any enemy unfortunate enough to be in the wrong place at the wrong time.
  • Because all of Wolverine's damage is melee-based, it shouldn't be a surprise that he struggles against fliers or heroes who can reliably stay far away from him. If Wolverine gets spotted before he can close the distance, there isn't much he can do other than run away and try to find a better opportunity. This can make his success somewhat map or team-dependent, however there should usually be at least one viable target for him at any given moment.
  • Wolverine loves to brawl for extended periods of time or to attack from unexpected angles. Try to stick close to your team during a big fight, as with his innately high health, survival abilities, and support from his team, it is incredibly difficult to burst him down.
  • Wolverine's main attack is his Savage Claw, where he slashes forward with his claws four times in quick succession. While its base damage may seem low on paper, this attack has a unique percentage-based damage formula, where it deals higher damage the more health his target has. After using Feral Leap, the attack will be upgraded to Berserk Claw Strike, which has him attack at a significantly faster rate for significantly more damage output.
    • This attack's unique damage properties is what makes Wolverine so effective at brawling with tanks. Not only can he deal incredibly high damage to them, but they typically also have lower damage output when compared to a Duelist, meaning they will often lack the means to burst down Wolverine themselves before he does the same to them, especially due to Wolverine's high survivability. As such, when in a fight, always try to focus on taking on Vanguards before all else.
  • Feral Leap is arguably Wolverine's most powerful utility barring his tank-shredding. Wolverine will quickly leap forward and snag the first enemy he collides with along the way, stunning them. After slamming them back down to the ground, he deals a small burst of damage and puts them in a hard stun state, leaving them wide open. After exiting the leap, Wolverine's basic attack will be upgraded to Berserk Claw Strike.
    • This ability offers Wolverine an extremely powerful niche that only a select few other characters can replicate: the ability to forcibly isolate a target. Dragging any enemy away from their team and into yours will all but guarantee a pick on said enemy, unless their team is willing to either overextend drastically or expend powerful abilities or ultimates to save them.
    • It may be tempting to use this ability to leap into the enemy and slash wildly. However, if you're using it this way, you're losing out on the isolation utility it offers. Instead, try to get close to the enemy first before using the leap, through either flanking or in the midst of a chaotic fight, as you can not only snag an enemy more easily, but also have more control over where they end up after getting snagged, allowing you to isolate them even further.
    • Another thing to note is that this ability's hitbox actually extends behind Wolverine, allowing him to grab an enemy while his back is turned to them. With that in mind, it is possible to quickly dash at enemy, immediately turn around 180 degrees, and then use leap to quickly displace them in the opposite direction. However, this is a somewhat difficult technique, so it will take time to learn.
  • Undying Animal gives Wolverine extra survivability to work with. Wolverine lets out a powerful war cry, briefly reducing all damage he takes by 40%.
    • Because of the way damage resistance and effective health works, a full-health Wolverine's effective health goes from his base 350 to around 583 with the push of a button. This alone can allow you to power through most things that would've easily killed you otherwise, so using this right before engaging the enemy is a great way to survive their onslaught.
  • Vicious Rampage serves as a solid, low-cooldown mobility option. Wolverine quickly dashes forward and performs a rushing slash, dealing minimal damage.
    • Due to the low cooldown, you can use this ability quite often to close the gap on an enemy, quickly reach cover, or reach vantage points as the dash is omni-directional.
  • Wolverine is one of the few heroes in the game with multiple passives. His first is Regenerative Healing Factor, where he essentially gets a quick second life after reaching 0 health, cleansing debuffs and giving himself overhealth proportional to his rage that is later converted into normal health. While the cooldown is long, KOs and assists will hasten the cooldown. His second passive is Berserker Rage, where he gains a damage buff as he deals damage with his attacks, while also increasing the health he gets from Regenerative Healing Factor
    • Playing around Regenerative Healing Factor can allow Wolverine to stay in the fight far longer than almost any other non-Vanguard, as even a quick one-shot that would've otherwise KO'd any other hero still isn't enough to kill him if he has it available. When the ability is on-cooldown however, you should play significantly safer and only attempt to take fights that you know you can win, such as against a lone Vanguard or an injured target.
  • Wolverine's ultimate, Last Stand, has Wolverine launch enemies upward and leap into the air before spiraling back down to Earth, snagging any enemies caught in his way and slamming them into the ground for big damage. The higher his rage, the more damage the attack will deal. Like his Savage Claw, this attack has a percentage-based formula and benefits from Berserker Rage's damage bonus.
    • Because of the attack getting boosted by Berserker Rage, you should usually only activate it while at high rage in order to maximize the amount of damage you can do with the ability. When the ultimate is available, play hyper-aggressively to lull enemies into a false sense of security when they think they have you cornered, only for you to immediately turn around and slam them into the ground.
  • Metal Cannonball can allow Wolverine to more easily engage an enemy with the help of his team. Wolverine can interact with an allied Hulk or Thing to throw him in whatever direction they desire, and similar to his Feral Leap, Wolverine's basic attack will become Berserk Claw Strike after exiting the fastball.
    • With both Wolverine and his fellow tank engaging at the same time, they can quickly overwhelm anyone unfortunate enough to be in the wrong place at the wrong time, with Wolverine being able to shred a higher-health hero that Hulk or Thing would other wise struggle with and vice versa.

Personality[]

Wolverine - Wolverine Nameplate Table Icon

Death don't scare me. It's come for me plenty of times, and it ain't never stuck.

Wolverine to Hela

The mutant named Logan, widely known as Wolverine, is a rough, fiercely independent man whose attitude has been sculpted by centuries of grief, loss and survival which fuels both his rage and his compassion. Logan is basically a gruff, withdrawn lone wolf who frequently prefers solitude over companionship. A societal outcast with an aggressive and animalistic nature in battle and a strong temper who does not take fools lightly. He's brutally honest, sometimes caustic to the point of abrasion, and has a hardened shell that protects a terribly wounded soul leading to repeatedly abusing alcohol and smoking to cope with trauma, pain, and emotional solitude. He's rebellious, stubborn, and values a strong moral code, yet he secretly cares deeply for his X-Men family. He frequently struggles with previous suffering, shame, and a yearning for peace, making him noble but emotionally guarded, with a soft place with people like Jean Grey and his children.

His past has been filled with hardship, from his early childhood to being a painful experiment as the Weapon X, from tragic losses to never-ending battles, from joining World Wars to fighting for mutantkind, which has left him both physically and mentally resilient, but also guarded and volatile at times. Wolverine sometimes does not get along well with others, hence his arc is mainly about his struggle to work as a team. He values freedom and often struggles with authority, preferring to act on his own moral code rather than adhere to rules.

What makes him an intriguing member of the X-Men team dynamic is also what makes him dangerous is that he's a wildcard. Wolverine, one of the well-known anti-heroes in Marvel, is unpredictable, brutal, and distrustful of authority, which makes him an excellent foil to more stable characters such as Professor Xavier and Scott Summers. Wolverine's age is another feature that sets him apart from the other X-Men. He wasn't a teenager when he arrived, unlike so many of Xavier's students, so he believes he knows how the world works. He not only appears to be older than the rest of the X-Men, but he is actually hundreds of years older, thanks to his mutant healing factor, which has kept him from aging and dying, but can’t heal the emotional scars he has.

Despite Logan's bad boy appearance and behavior, he belies his fierce loyalty to those he considers family, friends and those he love, such as his fellow friends like Steve Rogers, who fought alongside him during WWII, Jean Grey, whose relationship is complex and shaped by loyalty, grief, admiration, desire and marked by intense deep friendship and attraction. Same with Storm, they share a complex and multifaceted relationship that goes beyond mere friendship, defined by immense emotional and romantic chemistry, a foundation of profound trust, and mutual admiration. And his children, such as Daken, whom he still cared. He has a strong sense of dignity and justice, but a jaded, occasionally world-weary worldview balances it. Despite the claws and wounds, there is a very caring individual beneath who is prepared to battle endlessly to protect those who cannot defend themselves. A man with a combination of hardness, loyalty, vulnerability, and ferocious independence, Wolverine represents the conflict between his savage nature and his need for connection, hanging to his humanity using such means as the samurai code of discipline. A century old wandering warrior with a heart, bruised but unbroken.

Achievements[]

See: Achievements

ICONS ACHIEVEMENTS POINTS
AchIcon Rage Uncaged Rage Uncaged
As Wolverine, land 3 KOs with a single use of Last Stand.
Achievement Points
10
AchIcon Heroic Journey Bronze Learn THIS, bub!
As Wolverine, take down an enemy Magneto.
Achievement Points
5

Proficiency Challenges[]

See: Proficiency

Agent BadgeKnight BadgeCaptain BadgeCenturion BadgeLord Badge

AGENT CHALLENGES 500 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 8,000 Damage Proficiency Point
10
Land 10 Final Hits Proficiency Point
10
Knock down 10 enemies with Feral Leap Proficiency Point
10

KNIGHT CHALLENGES 1200 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 20,000 Damage Proficiency Point
25
Land 25 Final Hits Proficiency Point
25
Knock down 25 enemies with Feral Leap Proficiency Point
25

CAPTAIN CHALLENGES 2000 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 35,000 Damage Proficiency Point
40
Land 40 Final Hits Proficiency Point
40
Knock down 40 enemies with Feral Leap Proficiency Point
40

CENTURION CHALLENGES 2400 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 45,000 Damage Proficiency Point
50
Land 50 Final Hits Proficiency Point
50
Knock down 50 enemies with Feral Leap Proficiency Point
50

LORD CHALLENGES Infinity POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 45,000 Damage Proficiency Point
50
Land 50 Final Hits Proficiency Point
50
Knock down 50 enemies with Feral Leap Proficiency Point
50

Gallery[]

Trivia[]

  • Wolverine's first appearance was in "Incredible Hulk" (1962) #181 in November 1974.
  • Wolverine is voiced by Steve Blum, having portrayed the character for over 20 years in various media such as the X-Men Legends game series, the Marvel Ultimate Alliance game series, Wolverine and the X-Men (2009), and more.
  • The name of Wolverine's Ultimate, "Last Stand," is a possible reference to the 2006 film in the Fox's X-Men film series, X-Men: The Last Stand.
  • Wolverine's raising hair during his Berserker Rage state is a possible reference to his appearance in "Wolverine" (1988) #94.
  • Wolverine's Blood Berserker costume possibly resembled Gabriel Van Helsing, who was portrayed by Wolverine actor Hugh Jackman in Van Helsing (2004).
  • Wolverine's dog tag reads "Logan".
  • His in-game interaction with Daredevil is a reference to their encounter in Daredevil (Vol. 8) #7 by Saladin Ahmed. This is where Matt fought a possessed Logan being a host of Lust.

References[]

  1. Scroll of Immortal Beasts
  2. Angela: "Aye. And now that I have found Laussa, I will let none harm her ever again."
    Wolverine: "I get it, doll. There ain't nothin' I wouldn't do to keep my kids safe. Even Daken."

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