Thanks to his regenerative healing factor and berserker rage, the centuries-old Logan can fight through the worst pain to go claw-to-claw with any foe. The Wolverine stands ready to shred through all obstacles in his way with his Adamantium claws.
Official description
Wolverine is a Duelist hero in Marvel Rivals, and is the 33rd hero introduced to the game's roster.
He has a team-up ability that works in conjunction with Hulk and The Thing.
Overview[]
Strengths[]
- Close-range brawler with high mobility and survivability, capable of constantly harassing to his targets while progressively increasing his own attack power.
- Has higher max health compared to most Duelists.
- Has slightly higher base movement speed compared to other characters.
- Wolverine's gameplay revolves around his damage percentage bonus. Unlike other heroes, Wolverine deals a small percentage of the target's maximum health as damage in addition to a flat amount of damage. The more health an enemy has, the more damage Wolverine will deal.
- This makes him exceptional at taking down opponents with higher maximum health, specifically Vanguards.
- Wolverine is the only Duelist in the game with two key passives:
- Regenerative Healing Factor automatically grants Wolverine bonus health once his health depletes to zero, while also removing any debuffs he previously had.
- This bonus health amount scales with Wolverine's current stacks of Berserker Rage, from a base of 150 bonus health to 300 bonus health with max Rage stacks.
- After 3 seconds this bonus health is converted into a direct heal at a 1:1 ratio.
- This passive has a lengthy cooldown of 90 seconds once triggered, but is decreased by 10 seconds every time Wolverine eliminates an enemy or provides an assist.
- Berserker Rage is a stackable passive that builds up whenever he deals or takes damage. Every offensive ability that successfully connects (including his Ultimate) provides a different amount of stacks for Berserker Rage.
- Each stack grants a small bonus of percentage damage to all of Wolverine's attacks. These bonuses max out at 100 stacks.
- The Berserker Rage gauge is shown directly below the aiming reticle.
- There is also a visual indicator wherein Wolverine's claws begin glowing orange akin to heated metal, in addition to his body becoming enveloped by a blood-red aura, both of which become more intense as his Berserker Rage stacks climb. At max stacks his hair becomes spiky and red sparks periodically pulse around him.
- Regenerative Healing Factor automatically grants Wolverine bonus health once his health depletes to zero, while also removing any debuffs he previously had.
- His primary fire, Savage Claw, unleashes four quick slashes with his adamantium claws, with the fourth attack having a slight delay afterwards.
- This attack deals damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each stack of Berserker Rage.
- His secondary fire, Vicious Rampage, is a quick lunge forward that unleashes a cross-claw strike.
- This attack deals damage equal to 1.5% of the target's max health, with an extra 0.045% damage for each point of Berserker Rage.
- Feral Leap is a jumping leap attack that ends with Wolverine smashing the ground upon landing, dealing damage. After using Feral Leap his primary fire, Savage Claw, temporarily becomes Berserk Claw Strike for 4 seconds.
- Berserk Claw Strike has vastly increased attack speed and removes any delay between attacks.
- If the leap connects with an enemy hero, they will be grabbed and pulled alongside Wolverine and become unable to act, until being briefly stunned once Wolverine lands on the ground.
- Feral Leap is capable of grabbing enemies directly behind or to the side of Wolverine.
- This ability may be used to pick off key targets overextending or to separate them from the rest of the team.
- If Wolverine leaps off of an edge while he is grabbing a target, the target will be taken down alongside him. Additionally, if Wolverine manages to land close to the ledge of a pit while he is grabbing a target, he will drop the target into the pit.
- Both the snatch and slam deal damage equal to 1% of the target's max health, with an extra 0.035% damage for each point of Berserker Rage.
- Undying Animal provides Wolverine with a 50% damage reduction from all sources by 5 seconds.
- This ability may be activated during Feral Leap to cancel the leap prematurely while conserving its momentum. This allows Wolverine to cover much more distance with the leap at the expense of being able to snatch enemies.
- His Ultimate, Last Stand, is a rising claw strike that knocks enemies directly upwards. Upon connecting, Wolverine will leap high into the air, prompting the player to strike down and deal damage in a radius.
- The first enemy caught when Wolverine descends will be snatched and slammed down to the ground, being briefly stunned.
- Both attacks during this Ultimate deal damage equal to 10% of the target's maximum health, with an extra 0.3% damage for each point of Berserker Rage.
- Hulk can use Fastball Special when paired with Wolverine, providing him with Metal Cannonball.
- Both players will need to confirm the team-up, after which Hulk picks up Wolverine and carries him around in his right hand.
- Hulk can then aim, charge, and throw Wolverine, who will perform a Feral Leap.
- Both players will need to confirm the team-up, after which Hulk picks up Wolverine and carries him around in his right hand.
Weaknesses[]
- Relies heavily on dealing constant, uninterrupted damage in order to keep his Berserker Rage at high stacks to maximize his damage-per-second.
- Is less effective against team compositions with fewer Vanguards. On his own, Wolverine is not an effective backline diver due to his reliance on percentage-based damage.
- Limited mobility compared to other melee-oriented heroes (no double jumps or wall interactions).
- Savage Claw has a very low melee range, requiring Wolverine to be very close to his targets.
- Feral Leap can sometimes miss targets if they are extremely close to Wolverine when he jumps. This can be somewhat alleviated by aiming downwards while casting Feral Leap.
- The follow-up slam strike of Last Stand may feel counter-intuitive; the player needs to aim directly down and activate the slam manually.
- His team-up with the Hulk relies on Hulk to initiate the throw, meaning that Wolverine has no autonomy over where he is thrown.
Cosmetics[]
Abilities[]
Normal Attack
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SAVAGE CLAW |
Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period. ABILITY TYPE - Melee BASED DAMAGE - 15 PERCENTAGE DAMAGE - Deal damage equal to 1.5% of the target's Max Health, with an extra 0.045% damage for each point of Rage MAXIMUM DISTANCE - 3.5 ATTACK INTERVAL - The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike | ||
Abilities
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Q | ![]() |
LAST STAND |
Knock enemies ahead airborne and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point. ABILITY TYPE - Area KNOCKBACK RANGE - 8m spherical radius KNOCKBACK DAMAGE - 50 SNATCHING DAMAGE OVER TIME - 20/s IMPACT RANGE - 8m spherical radius IMPACT BASE DAMAGE - 50 IMPACT PERCENTAGE DAMAGE -Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage KNOCKDOWN TIME- 1s | ||
SHIFT | ![]() |
FERAL LEAP |
Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period. ABILITY TYPE - Jump Melee SNATCH DAMAGE- 35 SMASH DAMAGE- 35 KNOCKDOWN DURATION- 0.75s BERSERK CLAW STRIKE DURATION- 4s BERSERK CLAW STRIKE BASE DAMAGE- 6 BERSERK CLAW STRIKE MAXIMUM DISTANCE- 3.5 BERSERK CLAW STRIKE ATTACK INTERVAL- 5.88 strikes per second LEAP DISTANCE- 20m COOLDOWN - 12s | ||
E | ![]() |
UNDYING ANIMAL |
Unleash a fierce howl to briefly reduce incoming damage. ABILITY TYPE - Self DURATION - 5s DAMAGE BOOST - 40% COOLDOWN - 16s | ||
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VICIOUS RAMPAGE |
Dash forward and unleash a Claw Strike. ABILITY TYPE - Movement-based damage ability AVERAGE SPEED - 44m/s DAMAGE - 15 COOLDOWN - 3s RANGE - 3m MAXIMUM DISTANCE - 7.5m | ||
PASSIVE | ![]() |
REGENERATIVE HEALING FACTOR |
Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown. ABILITY TYPE - Self COOLDOWN - 90s BONUS HEALTH - 150 - 300 (Damage increases with Rage) BONUS HEALTH DURATION - 3s BONUS HEALTH/HEALING CONVERSION - 1 COOLDOWN REDUCTION PER KO ENGAGED - 10s | ||
PASSIVE | ![]() |
BERSERKER RAGE |
Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor. ABILITY TYPE - Self MAX RAGE - 100 RAGE PER SAVAGE CLAW HIT - 7 RAGE PER VICIOUS RAMPAGE HIT - 20 RAGE PER FERAL LEAP SNATCH - 20 RAGE PER BERSERK CLAW STRIKE HIT - 7 RAGE PER LAST STAND KNOCKBACK - 25 RAGE PER HIT TAKEN - 3 | ||
Team-Up Abilities
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C | ![]() |
METAL CANNONBALL |
Wolverine and Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward. DURATION - 5s Maximum COOLDOWN - 3s (when Wolverine is not hurled) and 15s (after hurling Wolverine) |
Strategy[]
To be added
Lore[]

Gifted with a powerful healing factor and razor sharp claws, the Mutant called Logan was turned into a living weapon when the clandestine government organization Weapon X bonded indestructible Adamantium to his skeleton. Wolverine has proven to be more than a killing machine, finding ways to rise above his pain to do what's right for Mutants and humans alike.
Now, Logan splits his time between battling Doom 2099 and ushering Mutants to safety on Krakoa. Even in the far future, Wolverine remains the best there is at what he does.
— Biography
Hero Story[]

"This ain't my first rodeo. Sure as hell won't be my last."
Accompanied Envoy[]
"Another one, Freddie. Heavy on the orchid nectar."
"You got it, Logan," said Fred Dukes, the bartender of the Green Lagoon - a secluded watering hole nestled into the heart of Krakoa, the living island that served as a safe haven for Mutants from across time and space.
The massive man plucked a beautiful tropical flower from a tiny garden behind the bar. He squeezed it in his oversized hand, causing the strange pink liquid contained within its delicate blossom to trickle into a tall glass. Mixing in a few other natural ingredients, he covered the glass and gave it a quick shake before sliding it across the bar to his most loyal customer.
"Not used to you ordering off the organic menu," Fred said with a smile, noting that Logan's tastes usually tended to be a bit more traditional.
"Yeah, well, I didn't come here to forget anythin' tonight, bub," Logan said, gazing at the nectar swirling in his glass. "For once, I wanna remember every detail."
"And I would like to hear them as well," a voice said as another man approached the bar. "If you are willing to share, my friend..."
Logan looked up from his drink to see one of the greatest foes he'd ever faced, the Mutant Master of Magnetism known as Magneto, taking a seat next to him. If this were a few years ago, Logan would have already popped his razor sharp Adamantium claws and taken the first swing... but these were strange times. And for a man who'd lived as long and eventful as the Wolverine, that was certainly saying something.
Logan was used to the unexpected, but everything had turned upside down when the chronal disruption known as the Timestream Entanglement started wiping out realities. Krakoa may have been home to some of the most powerful Mutants on the planet, but that wasn't enough to keep it safe from the cosmic catastrophe's devastating effects. The island and its inhabitants found themselves swept up in a powerful temporal storm and nearly became lost in time and space. Ororo Munroe, the X-Man called Storm, managed to navigate the island safely through the tempest, but when the danger had finally passed, their new reality began to sink in. Krakoa had not only been transported to a different dimension, but to a whole new era as well - the year 2099.
Always one to seize an opportunity, Magneto took advantage of the crisis. But not in the way most might've expected. Instead of trying to subjugate the unsuspecting humans of this future world, he instead opened the gates of Krakoa to all Mutants who had become displaced by the Timestream Entanglement. His efforts had already earned him the respect of many... and the ire of many more. Magneto didn't care what the world beyond Krakoa thought of him, nor did he have any interest in mankind's petty squabbles. All he cared about was the safety of his own people and of Krakoa. But Logan knew that no man - or Mutant - was truly an island.
"Still got your cape in a bunch that I've been runnin' with the humans, Erik?" Logan sked, taking a swig of his drink and sneering as the festive, fruity flavors danced across his tongue.
"There are still so many Mutants who need our help, Logan," Magneto responded. "You should be focused on them."
"Our people ain't the only ones in trouble," Logan responded gruffly. "Just 'cause most folks in this day and age don't seem to be born with the X-gene anymore, it don't mean we can just ignore the threats they're up against."
"Helping innocents is one thing," Magneto said, his tone becoming more judgmental. "But you're out there fighting the powers-that-be alongside some sort of... human liberation front? Your careless actions could put a target on Krakoa and all those who came here for protection."
"Funny," Logan said, dismissing Magneto's concern, "since when have you been one to stand by and do nothin'?"
"Since the well-being of our entire species became mine to safeguard," Magneto replied.
"Fair enough," Logan said. "But believe it or not, I'm doin' what I do to keep Krakoa safe as well. From goose- steppers like the Public Eye. From corporations like Alchemax. And especially from that metal- masked maniac, Doom."
Magneto paused, knowing his companion was speaking the truth. Somehow, Victor von Doom was still alive and thriving in this era. The king of Latveria had become more powerful than ever, both as a political leader and as a sorcerer. It was even rumored that Doom himself had kickstarted the Timestream Entanglement, tough there were conflicting reports as to whether it had been the Doom of this reality or another of his Multiversal variants. Still, Magneto knew it was only a matter of time before Doom set his sights on Krakoa and the growing army of Mutant soldiers for whom it had become a sanctuary. Perhaps Logan's actions were more justified than Magneto was willing to admit...
"Your allies in this Resistance..." Magneto said, considering his words carefully, so as not to send the Wolverine into a berserker rage, "...are you sure they can be trusted?"
"With my life," Logan said without pause. "There may not be many of us fightin' this fight, but the ones we've got are the best there are at what they do."
"And the hottest, am I right?" Fred chimed in unexpectedly from behind the bar. "That Black Widow was always smokin'! For a human, I mean... But then again, I guess she's gotta be, what, like, over a hundred by now? So maybe just forget I said that..."
"Natasha don't look a day older than she did when she was in her prime," Logan responded. "Guess I ain't the only own who figured out how to fight off the effects of agin'. And there's someone else who just showed up that literally hasn't aged a day in a century and a half... Someone you probably oughta about, Erik..."
Magneto (and Fred) listened intently as Logan began to recount his most recent excursion beyond the shores of Krakoa.
Logan had trough a Krakoan gate to rendezvous with Natasha Romanoff in Tokyo. The Red Room, which the Black Widow was now using as her own personal spy network, had intercepted rumors that someone was planning hits on major crime organizations, including the Yashida Corporation. They needed to know if the person targeting these groups was a potential ally or yet another enemy to add to their list. But when Wolverine arrived at their usual meeting point, Natasha was nowhere to be found. He tried to contact her on the Resistance's secure comm channel, but she had gone radio silent. That wasn't like her.
After a digging for intel and making a few minor threats, Logan learned that Natasha had gotten a credible lead about an ultra-top-secret "MERCURY" level asset being stored at Alchemax's Tokyo HQ. Whatever it was, she must've realized that her window to recover it was extremely short if she was willing to risk going in without backup.
Logan raced through the back alleys of Tokyo toward the Alchemax tower, but he wasn't fast enough. But he could reach his destination, a powerful explosion lit up the night and shook the city's streets. Worried about Natasha's safety. Logan doubled his paced, but instead of finding the Resistance's most elite spy, he instead found himself face-to-face with one of the most legendary warriors to ever grace the field of battle. Steve Rogers.
"Captain freakin' America?!" Fred blurted out, snapping Logan out of his story. "You gotta be kiddin' me!"
"No joke, bub," Logan said. "But the boy scout wasn't alone."
Logan continued his tale, saying how Cap's signature red, white and blue uniform was badly scorched, as if he had walked out the inferno at the Alchemax building. To make matters words, he was now surrounded by a small squadron of Doombots that were all aiming their weapons at him.
Logan wasted no time, popping his claws and leaping into the fray. As he furiously slashed, reducing Doombots to scrap, Logan never once questioned if he was on the right side of the battle. After all, if there was anyone who could be trusted without hesitation, no matter the timeline, it was Captain America.
Cap didn't have his shield on him, but that didn't stop him from joining the fight. The Super-Soldier was one of the best hand-to-hand combatants who'd ever lived, and even a seasoned warrior like Logan couldn't help but be impressed by Cap's strength and skill as he delivered blow after blow to the mechanical menaces.
Once Wolverine had sliced the head clean off the final Doombot's armored shoulders, he asked Cap about Natasha. Cap confirmed that she was the one who had rescued him and said that she was safe. Logan warned that she wouldn't stay that way if they stuck around much longer. Cap agreed, noting that he had only unthawed in this strange new world, and he already Alchemax, the Public Eye, and now Doom himself looking to get their hands on him.
Logan considered bringing Cap back to Krakoa, but there were mulriple problems with that plan. First, the organic gateways that allowed Krakoan citizens to travel to-and-from the island in the blink of an eye could only be accessed by those with Mutant genetic signatures. Second, as much as he hated to admit it, Logan knew deep down that Magneto was right. If their foes found out that Cap was being harbored by the Mutants on Krakoa, it would almost certainly drag all of Mutantkind into a war that none of them were ready to fight. At least not yet.
"A wise choice," Magneto said. "But where is your star-spangled ally now...?"
"I'm gettin' there, pal," Logan said. "Hold yer horses..."
Logan went on, telling how he took Cap back to a secure Resistance safe house. By then, the effects of the blast at Alchemax - not to mention the century and a half that Cap had spent trapped in ice - had taken their toll on the Sentinel of Liberty. Not even his Super-Soldier Serum was enough to heal his burns and reduce the atrophy in his muscles.
Cap didn't have had a healing factor, but Logan had access to something that could get his new ally back in the game again in no time. Making a quick trip back to Krakoa, Logan gathered some medicinal flowers and returned with them to safe house. It wasn't long before Cap was back to his old self. His renewed vigor had apparently also renewed his sense of duty.
"I owe you my life, soldier," Cap said upon his recovery. "This may not be the war that I was made to fight in, but I'd be honored to join your Resistance and help you turn the tide against this Doom fella - and any other fascist forces trying to crush your people beneath their collective boot heel."
"Thanks for the offer," Logan said, "but that mess back at Alchemax has probably set off Public Eye alarms across Tokyo... and beyond. The Resistance is gonna need to keep a low profile for a while. And as great as having Captain America on our team might sound, it's bound to draw a bit too much unwanted attention."
"I understand," Cap replied. "Do you happen to know anywhere else I can go? Preferably somewhere far enough away to keep everyone safe?"
"There aren't many places left on this planet that aren't under constant surveillance," Logan replied. But that notion gave him another idea. What if the place he sent Cap wasn't on this planet at all?
"Tell me, bub..." Logan continued,"... you ever hear of Wakanda?"
"The African nation?" Cap asked, instantly seeing the merit in Logan's suggestion. "They managed to hide their presence perfectly during the war. I doubt anyone would be able to find me there. And the good news is, I happen to be close friends with King T'Chaka. My shield was even forged from Vibranium, a rare Wakandan metal! I wonder if they could make me a new one..."
"Hate to break it to ya.." Logan said with a smile,"... but T'Chaka ain't the king anymore. And Wakanda is a long way from Africa these days..."
Logan informed Cap of how the Wakandans had set off to the stars in search of the true source of Vibranium and had since built themselves and intergalactic empire. Cap seemed dismayed, but all hope wasn't lost. The current king of Wakanda, T'Challa, had been attempting to make strategic alliances to battle against a darkness he saw on the horizon.
"Ah yes," Magneto interjected, "T'Challa came to me seeing Krakoa's aid... but we were not yet ready to commit to such a partnership."
"Yeah, well, he came to Natasha, too," Logan said. "And she was smart enough to take him up on his offer."
T'Challa had provided the Resistance with a single high-tech Kimoyo bead containing special code that could be used at any Wakandan Embassy to open a passageway across the stars, straight to the heart of the Intergalactic Empire of Wakanda.
With Natasha still off the grid after the Alchemax incident, it was up to Logan to escort Cap to the Wakadan Embassy in Tokyo. As much as Logan would've loved to carve a path through some Public Eye soldiers along the way, the two heroes managed to use their impressive stealth skills to get to their final destination undetected.
When they arrived, the Embassy was empty. The two followed T'Challa's direction and located the sculpture of Bashenga, the King of Wakanda. As they stood in front of the statue, Logan activated the Kimoyo bead, and a portal instantly appeared. Cap gave Logan a salute, thanked him for his service, and stepped through, confident that he could handle whatever awaited him on the other side.
With Cap safely delivered, Logan knew he had to return his attention to finding Natasha...
"...but not before stoppin' back home for a quick refresher," Logan concluded, finishing off the last drops of pink liquid in his glass and wiping his stubble-covered chin with his forearm.
"A fascinating tale," Magneto said. "But what I find truly refreshing is the notion that, perhaps, we have as many friends in this new world as we do foes."
"Sometimes it helps to take yer helmet off so you can see the full picture," Logan said with a smirk.
"Indeed," Magneto replied, as he stood to walk away, "Now if you'll excuse me, I have much to do... and, it seems, much to consider..."
"You and me both," Logan said as he placed his empty glass on the bar.
"Want me to fill you up?" Fred asked, hoping that another round might come with another exciting story about Logan's adventures.
Logan stood up and glanced down the trail that led out of the Green Lagoon. He knew he had to get back into the field sooner rather than later. Natasha was counting on him. And he had a feeling that it wouldn't be long before he crossed paths with Captain America again.
"Sure bub..." Logan said, reaching back and pulling his cowl up to cover his eyes. "...but you'd better make this one for the road."
Melted Adamantium[]
(Coming soon. Stay Tuned!)
Madripoor Memories[]
(Coming soon. Stay Tuned!)
Achievements[]
Icon | Name | Description | |
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Learn THIS, bub! | As Wolverine, take down an enemy Magneto. | ![]() 5 |
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Rage Uncaged | As Wolverine, land 3 KOs with a single use of Last Stand. | ![]() 10 |
Quotes[]
See Wolverine/Quotes
Gallery[]
Trivia[]
- Wolverine is voiced by Steve Blum, having portrayed the character for over 20 years in various media such as the X-Men Legends game series, the Marvel Ultimate Alliance game series, the animated show Wolverine and the X-Men, and more.
- The name of Wolverine's Ultimate, Last Stand, is a possible reference to the 2006 film in the Fox's X-Men film series, X-Men: The Last Stand.
- Wolverine's raising hair during his Berserker Rage state is a possible reference to his appearance in the comics, Wolverine Vol. 2, No. 94.
- Wolverine's dog tag reads "Logan".
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