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As the avatar of the Egyptian God of Vengeance, Marc Spector's body has been enhanced by Khonshu himself. Bathed in a luminous aura that pierces the darkness, Moon Knight glides through the night, ready to sear his enemies with his master's sacred Ankhs.

Official description

Moon Knight is a Duelist hero in Marvel Rivals, and is the 27th hero introduced to the game's roster.

He has a team-up ability that works in conjunction with Blade, for which he is the anchor.

Overview[]

Strengths[]

  • A long-ranged, area-of-effect specialist with high mobility who excels at dealing conditional damage to multiple enemies grouped together.
  • Has access to a double jump.
  • Can glide upon reaching a certain height.
  • Has access to a grappling hook, which pulls Moon Knight towards the location.
    • If the player aims it directly downwards while on the ground, Moon Knight will be launched upwards instead.
  • His primary fire, Crescent Dart, is the core of his gameplay, being unique as it can bounce between enemies close to each other, up to three times.
    • Crescent Dart will also bounce between the doppelganger illusions spawned by Loki.
    • It can also bounce between his Ancient Ankh.
  • His secondary fire, Moon Blade, launches a projectile in a straight line that deals higher damage than his Crescent Dart, but is limited by a cooldown.
    • Much like Crescent Dart, it can also ricochet between enemies and Ancient Ankhs.
    • Moon Blade can be fired immediately after using primary fire. It can be used to cancel primary fire's recovery frames.
  • Ancient Ankh is a tool that further enables Moon Knight's kit and makes his projectile ricocheting even stronger. Both his Crescent Dart and Moon Blade will ricochet from it to any enemy within the Ankh's spell field range. This gives his ricochets an exceptional area-of-effect and allows the player to strategically deal quick burst damage to isolated enemies.
    • When thrown, the Ankh briefly pulls enemies towards it while dealing a small amount of damage.
    • The Ankh can be attached to any surface, and will remain there indefinitely until destroyed.
      • Ankhs persist even if the surfaces they are placed on are destroyed.
      • A maximum of two Ankhs may be active at any time.
  • His melee attack, Triple Eclipse, is a three-hit combo with his truncheons. The third strike briefly knocks enemies up. It may be used to provide space between an attacker when Moon Knight is attacked in close range.
  • His Ultimate, Hand of Khonshu, creates a large radial portal in the location, creating a spell field that deals high multi-hit damage.
    • It is most effective when used in choke points and areas where enemies are grouped together.

Weaknesses[]

  • Relies heavily on grouped enemy positioning to achieve the most damage.
  • Relatively poor single target damage compared to other Duelists unless an Ankh is used.
  • His Crescent Dart and Moon Blade have a damage falloff of -20% per bounce.
  • Not as useful in larger maps where the enemy team is less likely to stay close to each other.
  • His effectiveness falls significantly when Ancient Ankh is on cooldown.
  • Hand of Khonshu is relatively easy to avoid unless the enemies are under some crowd control effect.

Costumes[]

Moon Knight Default Costume LoC Icon

MOON KNIGHT
DEFAULT

Moon Knight Fist Of Vengeance LoC Icon

Theme Icon - Moon Knight
FIST OF VENGEANCE
EPIC

Moon Knight Mister Knight LoC Icon

MISTER KNIGHT
EPIC

Moon Knight Phoenix Knight LoC Icon

PHOENIX KNIGHT
EPIC

Moon Knight Lunar General LoC Icon

LUNAR GENERAL
LEGENDARY
Source Icon - S4 (Premium)
Moon Knight Mech LoC Icon
Theme Icon - What If...? Season 3
MOON KNIGHT MECH
LEGENDARY

Source Icon - S1 (Premium)
Moon Knight Blood Moon Knight LoC Icon
BLOOD MOON KNIGHT
RARE

Moon Knight Golden Moonlight LoC Icon

Theme Icon - Season 0 Ranked
GOLDEN MOONLIGHT
RARE

Abilities[]

PC LogoPlayStation LogoXbox Logo

Normal Attack
Left mouse button Crescent Dart Icon CRESCENT DART
Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies.

CASTING - Triple shot that fires in a straight trajectory


DAMAGE - 25 per round


PROJECTILE SPEED - 150m/s


AMMO - 30


FIRE RATE - 0.05s between shots - 0.57s between rounds of shooting


CRITICAL HIT - Yes


DAMAGE FALLOFF - Falloff begins at 30m, decreasing to 50% at 50m
-20% per bounce


MAXIMUM BOUNCE DISTANCE - 7m


NUMBER OF BOUNCES - 3


CRITICAL HIT - Yes

Abilities
Q Hand of Khonshu Icon HAND OF KHONSHU
Open a portal that allows Khonshu to bombard enemies with his talons.

CASTING - Delayed Spherical Spell Field


DAMAGE - 150 per hit


DAMAGE FALLOFF - Begins at 1.5m from the center of the spell field, decreasing to 70% falloff at 5m


DURATION - 4.5s


RANGE - 8m radius (area of effect) - 5m (projectile explosion)


NUMBER OF HITS - 18


ABILITY DELAY - 1.5s


ENERGY COST - 2800

Right mouse button Moon Blade Icon MOON BLADE
Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies while granting you Bonus Health.

CASTING - Projectile that fires in a straight trajectory


DAMAGE - 80


COOLDOWN - 6s


CRITICAL HIT - Yes


PROJECTILE SPEED - 120m/s


DAMAGE FALLOFF - Falloff begins at 30m, decreasing to 50% at 50m
-20% per bounce


MAXIMUM BOUNCE DISTANCE - 7m


NUMBER OF BOUNCES - 3


BONUS HEALTH GENERATED - 25 per bounce


CRITICAL HIT - Yes

SHIFT Night Glider Icon NIGHT GLIDER
Enter a gliding state.

MOVEMENT SPEED - 8.7m/s (horizontal) - 1.5m/s (descending)

E Ancient Ankh Icon ANCIENT ANKH
Fire an Ankh to Knock enemies within its radius towards the center.

CASTING - Straight-line projectile that generates a spell field upon impact


COOLDOWN - 12s


PROJECTILE SPEED - 60m/s


BOUNCING RANGE - 7m spherical radius


PULL-IN RANGE - 5m spherical radius


PULL-IN DAMAGE - 20

F Moonlight Hook Icon MOONLIGHT HOOK
Launch a frontal grappling hook that pulls Moon Knight towards it.

CASTING - Dash


COOLDOWN - 15s


RANGE - 25m


MAXIMUM DISTANCE - 21.5m/s


MOVEMENT SPEED - 120m/s

V Triple Eclipse Icon TRIPLE ECLIPSE
Perform a combo with his truncheon, and the third strike will slightly Launch Up enemies.

CASTING - Melee


RANGE - 3m

SPACE Rising Leap Icon RISING LEAP
Perform a double jump.

COOLDOWN - 6s

Team-Up Abilities
PASSIVE Blade of Khonshu Icon MOON GOD'S CHOSEN
Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his Ancestral Sword in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets.

TEAM-UP BONUS - 5% Damage Boost

Normal Attack
R2 Crescent Dart Icon CRESCENT DART
Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies.

CASTING - Triple shot that fires in a straight trajectory


DAMAGE - 25 per round


PROJECTILE SPEED - 150m/s


AMMO - 30


FIRE RATE - 0.05s between shots - 0.57s between rounds of shooting


CRITICAL HIT - Yes


DAMAGE FALLOFF - Falloff begins at 30m, decreasing to 50% at 50m
-20% per bounce


MAXIMUM BOUNCE DISTANCE - 7m


NUMBER OF BOUNCES - 3


CRITICAL HIT - Yes

Abilities
L3+R3 Hand of Khonshu Icon HAND OF KHONSHU
Open a portal that allows Khonshu to bombard enemies with his talons.

CASTING - Delayed Spherical Spell Field


DAMAGE - 150 per hit


DAMAGE FALLOFF - Begins at 1.5m from the center of the spell field, decreasing to 70% falloff at 5m


DURATION - 4.5s


RANGE - 8m radius (area of effect) - 5m (projectile explosion)


NUMBER OF HITS - 18


ABILITY DELAY - 1.5s


ENERGY COST - 2800

L2 Moon Blade Icon MOON BLADE
Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies while granting you Bonus Health.

CASTING - Projectile that fires in a straight trajectory


DAMAGE - 80


COOLDOWN - 6s


CRITICAL HIT - Yes


PROJECTILE SPEED - 120m/s


DAMAGE FALLOFF - Falloff begins at 30m, decreasing to 50% at 50m
-20% per bounce


MAXIMUM BOUNCE DISTANCE - 7m


NUMBER OF BOUNCES - 3


BONUS HEALTH GENERATED - 25 per bounce


CRITICAL HIT - Yes

L1 Night Glider Icon NIGHT GLIDER
Enter a gliding state.

MOVEMENT SPEED - 8.7m/s (horizontal) - 1.5m/s (descending)

R1 Ancient Ankh Icon ANCIENT ANKH
Fire an Ankh to Knock enemies within its radius towards the center.

CASTING - Straight-line projectile that generates a spell field upon impact


COOLDOWN - 12s


PROJECTILE SPEED - 60m/s


BOUNCING RANGE - 7m spherical radius


PULL-IN RANGE - 5m spherical radius


PULL-IN DAMAGE - 20

Circle Moonlight Hook Icon MOONLIGHT HOOK
Launch a frontal grappling hook that pulls Moon Knight towards it.

CASTING - Dash


COOLDOWN - 15s


RANGE - 25m


MAXIMUM DISTANCE - 21.5m/s


MOVEMENT SPEED - 120m/s

R3 Triple Eclipse Icon TRIPLE ECLIPSE
Perform a combo with his truncheon, and the third strike will slightly Launch Up enemies.

CASTING - Melee


RANGE - 3m

Cross Rising Leap Icon RISING LEAP
Perform a double jump.

COOLDOWN - 6s

Team-Up Abilities
PASSIVE Blade of Khonshu Icon MOON GOD'S CHOSEN
Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his Ancestral Sword in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets.

TEAM-UP BONUS - 5% Damage Boost

Normal Attack
Right Trigger Crescent Dart Icon CRESCENT DART
Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies.

CASTING - Triple shot that fires in a straight trajectory


DAMAGE - 25 per round


PROJECTILE SPEED - 150m/s


AMMO - 30


FIRE RATE - 0.05s between shots - 0.57s between rounds of shooting


CRITICAL HIT - Yes


DAMAGE FALLOFF - Falloff begins at 30m, decreasing to 50% at 50m
-20% per bounce


MAXIMUM BOUNCE DISTANCE - 7m


NUMBER OF BOUNCES - 3


CRITICAL HIT - Yes

Abilities
L3+R3 Hand of Khonshu Icon HAND OF KHONSHU
Open a portal that allows Khonshu to bombard enemies with his talons.

CASTING - Delayed Spherical Spell Field


DAMAGE - 150 per hit


DAMAGE FALLOFF - Begins at 1.5m from the center of the spell field, decreasing to 70% falloff at 5m


DURATION - 4.5s


RANGE - 8m radius (area of effect) - 5m (projectile explosion)


NUMBER OF HITS - 18


ABILITY DELAY - 1.5s


ENERGY COST - 2800

Left Trigger Moon Blade Icon MOON BLADE
Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies while granting you Bonus Health.

CASTING - Projectile that fires in a straight trajectory


DAMAGE - 80


COOLDOWN - 6s


CRITICAL HIT - Yes


PROJECTILE SPEED - 120m/s


DAMAGE FALLOFF - Falloff begins at 30m, decreasing to 50% at 50m
-20% per bounce


MAXIMUM BOUNCE DISTANCE - 7m


NUMBER OF BOUNCES - 3


BONUS HEALTH GENERATED - 25 per bounce


CRITICAL HIT - Yes

Left Bumper Night Glider Icon NIGHT GLIDER
Enter a gliding state.

MOVEMENT SPEED - 8.7m/s (horizontal) - 1.5m/s (descending)

Right Bumper Ancient Ankh Icon ANCIENT ANKH
Fire an Ankh to Knock enemies within its radius towards the center.

CASTING - Straight-line projectile that generates a spell field upon impact


COOLDOWN - 12s


PROJECTILE SPEED - 60m/s


BOUNCING RANGE - 7m spherical radius


PULL-IN RANGE - 5m spherical radius


PULL-IN DAMAGE - 20

B Moonlight Hook Icon MOONLIGHT HOOK
Launch a frontal grappling hook that pulls Moon Knight towards it.

CASTING - Dash


COOLDOWN - 15s


RANGE - 25m


MAXIMUM DISTANCE - 21.5m/s


MOVEMENT SPEED - 120m/s

R3 Triple Eclipse Icon TRIPLE ECLIPSE
Perform a combo with his truncheon, and the third strike will slightly Launch Up enemies.

CASTING - Melee


RANGE - 3m

A Rising Leap Icon RISING LEAP
Perform a double jump.

COOLDOWN - 6s

Team-Up Abilities
PASSIVE Blade of Khonshu Icon MOON GOD'S CHOSEN
Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his Ancestral Sword in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a Darkmoon Blade forward. When a Darkmoon Blade hits an enemy, it bounces to nearby targets.

TEAM-UP BONUS - 5% Damage Boost


Strategy[]

  • Moon Knight is a lethal crowd-controlling Duelist with high damaging potential and decent mobility options. His main gimmick is that his primary attack can damage multiple nearby enemies with each shot, requiring little to no precision for swiftly eliminating opponents. Moon Knight also proves to be dominant in holding chokepoints and blocking off tight areas.
  • He plays as a long-range character similar to that of Hawkeye, Black Widow, The Punisher, and Hela. His projectiles have a slow travel speed, so always try to attack the enemy team once they begin to crowd together to maximize your damage output. However, Moon Knight does not have many options for dealing with flanking brawler characters like Iron Fist or Wolverine. Your best choice in surviving an encounter with flanking opponents is sticking by your team so they can either heal you or assist you in taking down the enemy.
    • Moon Knight features two abilities that can help him escape from fights, but they can be very slow and clunky. Only resort to them to getting closer towards your team so they can help you ward off the flanking opponent.
  • Moon Knight's primary fire is his Crescent Dart. He throws three projectiles that deal 25 damage each (75 total) and can bounce onto other nearby opponents. However, your attack deals 20% less damage each time it bounces (meaning you will only deal 60 damage if your shot bounces a single time). The damage may seem low, but when enemies are packed together, Moon Knight becomes one of the most deadly characters in the game.
    • Shooting at a large group of enemies can be an easy way to rapidly charge your Ultimate with how many times your shots can bounce between opponents before they can't deal any more damage.
    • Vanguards that typically stay to close to their team such as Magneto and Doctor Strange make for great targets to fire at because of their large hitboxes, allowing you to bounce your shots more efficiently.
  • Moon Blade is another one of your damage sources. It acts as one large projectile that bounces to nearby opponents but deals more damage than your regular primary fire. It has an extremely short casting animation, so use it when in need of damage to either finish off an enemy or catch an approaching enemy by surprise.
    • Just like your darts, this ability will deal 20% less damage each time it bounces to a target (meaning you will onyl deal 64 damage if the blade bounces a single time). Pick a primary target that you know you should focus on the most.
  • Ancient Ankh throws down an ankh that you can bounce your Crescent Dart and Moon Blade off. There will be a glowing radius around the ankh, which is the range that enemies must be in for your attacks to bounce onto them. This is a very powerful ability for Moon Knight, considering his attacks can be hard to hit with their slow projectile speed. You can also have up to two ankhs at a single time.
    • Do note that the damage reduction for your attacks does apply when you shoot at an ankh. Still, Moon Knight is best played when he is able to deal reliable damage with the help of his ankhs.
    • Upon throwing down an ankh, nearby enemies will quickly be pulled to the center of it. This makes your ability a decent tool for creating distance between you and a flanking opponent.
      • Despite that, enemies with high mobility and survivability can quickly walk out of range of your ankh and chase you down. Try to throw your ankh slightly away from your feet to knock back your opponent, but stay near it so you can still chain your shots onto the enemy as they attack you.
    • An effective strategy for opening a game on defense is placing an ankh directly above the attackers' main spawn door. This will allow you to fire at the enemy team as they come out and catch them by surprise.
  • Rising Leap is an additional air jump with a short cooldown. Use it to gain elevation or as an attempt to escape from flanking characters.
  • Moonlight Hook is a grapple ability that can cover a reliable distance. However, it has a long casting animation and relatively short range, so use it primarily for rejoining the fight after a death or maneuvering to a better position.
    • If you aim your grapple at the ground, you'll get launched a high distance into the air. This adds on to your potential to reach higher elevations. But try to not use this as an escape tool, as it is clunky, has a long cooldown, and takes time to fully use.
  • Night Glider slows your descent speed so you can cover distances midair without falling to the ground. Use it to position yourself in a spot where you can effectively chip away at the enemy team.
  • Hand of Khonshu is an area denial Ultimate that punishes opponents with heavy amounts of damage. Select an area to rain down explosive talons for a brief period. The talons begin to fall almost instantly after you cast the Ultimate, making it very easy to catch the enemy off guard, whether you are flanking from behind or not. It has the potential to completely shut down certain healing Ultimates such as Mantis's Soul Resurgence and Cloak & Dagger's Inseperable Bond (because the healing no longer stacks), but is unlikely to do so.
    • Use your ankh to pull enemies into the center of the Ultimate to maximize your damage output. This tip becomes even the more useful when you are taking a flanking approach when using this Ultimate.
  • Moon's Knight Team-Up Ability with Cloak & Dagger, Full Moon, grants Moon Knight an ability that places down a small spherical area for a short duration that makes him invisible when inside of it. It has only a 30 second cooldown, so use it to avoid enemy fire and focus on your offensive power. Additionally, it grants a moderate healing over time effect, allowing Moon Knight to have a higher chance of survival when separated from his team or attacked by a flanker. Iron Fist notably has the most trouble with this, as the invisibility granted prevents him from locking on to Moon Knight.

Personality[]

Moon Knight - Moon Knight Nameplate Table Icon

I'm Marc Spector, I'm Steven Grant, I'm Jake Lockley. And we are Moon Knight.

Moon Knight

Marc Spector, the former mercenary turned avatar of a god, is the man behind the Moon Knight persona, is complicated and diverse, formed by trauma, identity conflicts, and a strong desire for vengeance and justice. His personality is characterized by an ongoing internal conflict, particularly with his dissociative identity disorder (DID), which gives him numerous personas, each contending for control over his actions. His DID was developed to cope with a difficult and abusive childhood. Neurotic and aggressive, Marc is fundamentally a man driven by guilt and a desire to atone for his previous violent actions. As a mercenary, he did things that haunt him, and his encounter and resurrection by the Egyptian god Khonshu thrusts him into a new position, but one that never totally releases him from his inner conflict. His psychological experiences are complex, intertwining elements of trauma, DID, guilt, hallucinations, flashbacks caused by his PTSD and a constant battle between his human self and the influence of the supernatural (Khonshu) that shape his life. This variation of Marc is eager about inflicting Khonsu's verdict as Moon Knight, as opposed to his equivalents in other versions who question their patron god's decisions. However, he is well aware that Khonshu is a handful and extremely overpowering, since he notes how the god is continuously listening and poking him.

His Moon Knight avatar embodies retribution and, in many ways, represents his quest for redemption. This sense of purpose frequently clashes with his other personas, particularly Steven Grant, the mild-mannered, socially awkward millionaire and socialite Marc adopts to cope with the darker aspects of his existence with his compassionate and intelligent traits. And Jake Lockley, Marc's alternate alias, is more street-savvy, hardboiled and violent taxi driver, embodying the more primitive part of his nature. The presence of these personas: Steven, Marc, and Jake, creates a shattered mentality, with each contributing their own skills and faults, transforming Moon Knight into a character who is equal parts as a psychological individual and a battling vigilante as the avatar of the god of vengeance. 

Now as a vigilante, he is often portrayed as a ruthless and uncompromising figure who will not hesitate to use drastic means to punish criminals, especially in the night. His sense of justice is not constrained by the same laws or norms that govern other superheroes such as Spider-Man or Captain America. He does not shy away from violence, and his methods are frequently more severe, verging on cruel at times which leads to the point that sometimes his unpredictable. He likes to be seen, hence why he is wearing the color white, to present himself to his enemies which he takes hits on purpose, fighting through pain with reckless disregard. Despite his tortured nature, there are times that he can be quite humorous as constantly cracking jokes and delivering ridiculous one-liners while in a serious and dramatic tone.

Furthermore, his relationships with other Marvel characters, are frequently strained due to his unpredictable nature, but he has also demonstrated an intense dedication to others when the situation requires it.  His harsh techniques and moral uncertainty sometimes define his role as an antihero, and his connection to the Egyptian god Khonshu gives a cosmic dimension to his confrontations. Moon Knight is a figure who combines elements of street heroism with otherworldly mythos, resulting in a unique blend of crime-fighting and psychological depth. Finally, Moon Knight stands out as one of most psychologically complex and morally problematic characters, combining with a raw investigation of trauma and mental health. He is a battered soul, dealing with identity, guilt, and the weight of his acts, but he still strives to do what he believes is right.

Achievements[]

See: Achievements

ICONS ACHIEVEMENTS POINTS
AchIcon Punishment of the Moon Punishment of the Moon
As Moon Knight, hit 4 enemies with a single use of Hand of Khonshu.
Achievement Points
10
AchIcon Heroic Journey Bronze Moonlit Hel
As Moon Knight, partner with Hela to land 1 KO.
Achievement Points
5

Proficiency Challenges[]

See: Proficiency

Agent BadgeKnight BadgeCaptain BadgeCenturion BadgeLord Badge

AGENT CHALLENGES 500 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 8,000 Damage Proficiency Point
10
Land 8 Final Hits Proficiency Point
10
Inflict 400 bounces on enemies using Ankhs Proficiency Point
10

KNIGHT CHALLENGES 1200 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 20,000 Damage Proficiency Point
25
Land 20 Final Hits Proficiency Point
25
Inflict 1,000 bounces on enemies using Ankhs Proficiency Point
25

CAPTAIN CHALLENGES 2000 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 35,000 Damage Proficiency Point
40
Land 35 Final Hits Proficiency Point
40
Inflict 1,500 bounces on enemies using Ankhs Proficiency Point
40

CENTURION CHALLENGES 2400 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 45,000 Damage Proficiency Point
50
Land 40 Final Hits Proficiency Point
50
Inflict 2,000 bounces on enemies using Ankhs Proficiency Point
50

LORD CHALLENGES Infinity POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 45,000 Damage Proficiency Point
50
Land 40 Final Hits Proficiency Point
50
Inflict 2,000 bounces on enemies using Ankhs Proficiency Point
50

Gallery[]

Trivia[]

  • Moon Knight's first appearance was in "Werewolf by Night" (1972) #32 in August 1975.
  • Moon Knight's early design before release features gold accents in his costume, which could still be seen on the Moon Knight spray until Season 4, when it was updated to reflect his in-game design.
    • Some of these gold accents do reappear on the Golden Moonlight costume, though it also introduces new gold accents of its own.
  • Quotes from Moon Knight, as well as from other heroes, seem to refer to unused functions of his Ancient Ankh ability.
    • Moon Knight, Khonshu, and Thor have quotes that imply the Ancient Ankhs were intended to siphon power from Moon Knight's enemies.
    • Magik and Spider-Man have quotes that imply the Ancient Ankhs were intended to hover, and possibly to even become more dangerous while hovering.
  • Moon Knight's line about Dracula owing him money in the The Dusk of the New Moon Lore entry, as well as his quotes on the Empire of Eternal Night: Central Park map, are in reference to a popular meme that originated in 2018.
  • Khonshu can be heard through voice lines such as gaining healing or respawning.
  • Moon Knight is currently the only masked playable character who has never been seen unmasked in Marvel Rivals.

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