The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.
Official description
Magneto is a Vanguard hero in Marvel Rivals, and is the 14th hero introduced to the game's roster.
He has team-up abilities that work in conjunction with Scarlet Witch.
Overview[]
Strengths[]
- Defensive-oriented yet with a strong offensive power, capable to protecting his allies with on demand shields, as well being able to block projectiles. He shines in defensive objectives. While he cannot fly, he can fall slowly after falling from high heights.
- His primary fire, Iron Volley, shoots relatively slow moving projectiles. There is a small delay in-between shots.
- These projectiles explode after traveling 25 meters, or upon impact, generating a spell field that deals damage in a small radius.
- His secondary fire, Mag-Cannon, launches a projectile which damage scales on the iron rings on his back. The number of stacks (up to three) can be seen physically on the character but are also shown on screen by the arrow-shaped icon right below the aiming reticle. At max stacks, Mag-Cannon deals knockback to enemies.
- Magneto can shield his allies and himself with Metal Bulkwark and Iron Bulwark, respectively. Shown as a purple bubble around the target, it expires after 2.5 seconds or after absorbing up to 300 damage.
- Despite being separate abilities, they share the same cooldown.
- All damage dealt while shielded converts into energy for Magneto's iron rings that fuel his Mag-Cannon.
- Metallic Curtain functions similarly to Doctor Strange's Shield of the Seraphim, projects a shield in front of him that absorbs all incoming projectiles while moving at a slower speed. The shield has no health, but is on a resource meter.
- His Ultimate, Meteor M, has Magneto floating up into the sky and charging-up a meteor that he can unleash upon will, to strike in a large radius. The damage of the meteor increases over-time before releasing.
- The true power of this Ultimate is when used defensively, as while channeling the meteor, a magnetic field around Magneto absorbs any enemy projectiles shot in his general direction, which adds extra damage for Meteor M.
- This allows Magneto to directly counter other Ultimates, such as Star-Lord's Galatic Barrage.
- This Ultimate can potentially be devastating when combining the base damage with added damage from absorbed enemy projectiles.
- The true power of this Ultimate is when used defensively, as while channeling the meteor, a magnetic field around Magneto absorbs any enemy projectiles shot in his general direction, which adds extra damage for Meteor M.
- When paired with Scarlet Witch, he can activate Metallic Fusion, which imbues his melee attacks temporarily with Chaos Energy to launch projectiles.
Weaknesses[]
- Limited mobility and unable to fly, despite having slow fall.
- Surprisingly frail if his shields are on cooldown.
- His shields share a cooldown, meaning he requires proper timing to use them.
- Unlike Doctor Strange, he can't hold his Metallic Curtain indefinitely.
- If Magneto absorbs too many projectiles while charging Meteor M (displayed by a gauge when he casts), the Ultimate will be cancelled.
- The overloading is based on the number of projectiles, not their damage output. This means that certain attacks that fire multiple projectiles at once, such as The Punisher's Deliverance shotgun, will absorb more projectiles than his Adjucation automatic rifle.
Cosmetics[]
Abilities[]
Normal Attack
| ||
---|---|---|
![]() |
![]() |
IRON VOLLEY |
Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown. ABILITY TYPE - Single-cast projectile with delayed impact that also generates a spell field DAMAGE - Projectile Damage: 35. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center CHARGES - 10 INTERVAL - 0.8s RANGE - Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius MAXIMUM DISTANCE - 25m PROJECTILE SPEED - 80m/s | ||
Abilities
| ||
Q | ![]() |
METEOR M |
Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct. ABILITY TYPE - Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact DAMAGE - The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center DURATION - 4s PROJECTILE SPEED - 30m/s SPELL FIELD RANGE - Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius PROJECTILE ABSORPTION RANGE - 15m spherical radius ENERGY COST - 3100 | ||
SPECIAL EFFECT ⚬ For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage | ||
SHIFT | ![]() |
METALLIC CURTAIN |
Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles. ABILITY TYPE - Shield COOLDOWN - 3s MAXIMUM ENERGY - 100 ENERGY RECOVERY DELAY - 1s ENERGY RECOVERY SPEED - 11/s ENERGY COST - 50/s | ||
E | ![]() |
METAL BULWARK |
Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back. ABILITY TYPE - Targeted DURATION - 2.5s COOLDOWN - 12s MAXIMUM DISTANCE - 20m MAXIMUM SHIELD VALUE - 300 | ||
SPECIAL EFFECT ⚬ Cooldown shared with Iron Bulwark ⚬ The shield grants one charge of Iron Ring for every 100 damage it absorbs | ||
F | ![]() |
IRON BULWARK |
Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back. DURATION - 2.5s COOLDOWN - 12s MAXIMUM SHIELD VALUE - 300 | ||
SPECIAL EFFECT ⚬ Cooldown shared with Metal Bulwark ⚬ The shield grants one charge of Iron Ring for every 100 damage it absorbs | ||
![]() |
![]() |
MAG-CANNON |
Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies. ABILITY TYPE - Single-cast projectile with delayed impact DAMAGE - 40 (Iron Rings first charge) 65 (Iron Rings second charge) 90 (Iron Rings third charge) COOLDOWN - No cooldown, but the ability can only be activated when the Iron Ring has at least one charge PROJECTILE SPEED - 120m/s | ||
SPECIAL EFFECT ⚬ When fully charged, Mag-Cannon has a 6m knockback distance | ||
SPACE | ![]() |
MAGNETIC DESCENT |
Hold Space to fall slowly. MOVEMENT SPEED - 6m/s (horizontal) - 3.5m/s (descending) | ||
Team-Up Abilities
| ||
C | ![]() |
METALLIC FUSION |
Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword ABILITY TYPE - Grant Ability DAMAGE - 55 DURATION - 10s COOLDOWN - 30s INTERVAL - The first two stages each take 0.615s, while the third stage takes 0.954s RANGE - 3m spherical radius PROJECTILE SPEED - 80m/s SPELL FIELD DAMAGE - 30 |
Strategy[]
To be added
Lore[]

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.
Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.
— Biography
Trial of Magneto[]
As he gazed off into the distance towards the line where the ocean met the sky, Magneto's cape fluttered gently in the calm breeze that was drifting across the coast of the sentient island nation of Krakoa. His was a life far longer than most people ever had the chance to live, and this was one of the few moments of true peace that he could recall. But he knew from experience it would not last for long. It never did.
"Something on your mind, old man?" a familiar voice asked from above, breaking the silence. As Magneto glanced up, there, hovering on the wind like a majestic goddess, was Ororo Munroe — the Mutant weather manipulator known as Storm.
"Funny, isn't it," mused Magneto, "that we fought all those years for a better future for Mutantkind… and now we have finally found it, further in the future than any of us ever imagined."
Not so long ago, the sovereign nation of Krakoa had been swept up in a chronal storm — a time-twisting anomaly that would have ripped the island to bits if not for Ororo's deft manipulation of its tumultuous currents. Instead of becoming lost in the timestream forever, Krakoa arrived safely on the other side of the tempest in the year 2099. The future that Mutantkind had always dreamed of was finally theirs to claim. And Magneto was never one to let such an auspicious opportunity pass him by.
"It matters not what century we are in," Storm said. "What matters is that our people have a home here on Krakoa, thanks to you, Erik…"
Magneto cringed as his old friend called him by his human name. True, he had gone by many of them over the decades — Max Eisenhardt, Erik Lehnsherr, Magnus — but they were monikers he had merely tolerated in order to better fit into a world where Homo Sapiens still believed themselves in control. Here, in this new era, he could choose a name that spoke to who he truly was. Magneto — the Mutant Master of Magnetism.
"I may be leading the cause to find our fellow Mutants and bring them to this safe harbor, my dear," said Magneto, "but the success of this crusade cannot be attributed to one Mutant alone."
"You're damn right it can't, bub," a grizzled voice snarled from the edge of the jungle that bordered Krakoa's shore.
Magneto and Storm both turned to see a familiar figure walking out of a newly-blossomed Krakoan gate. The short, hairy figure looked as though he had just been to hell and back. And knowing Wolverine, that could very literally be the case. Alongside Wolverine stood a young Mutant, just old enough for her powers to begin manifesting.
"Found the kid who got sucked through that dimensional rift," Wolverine continued. "She's lucky I went in there after her. Limbo is no place for a new Mutant."
"I couldn't disagree more," another voice said, this one with a hint of a Russian accent. "This New Mutant has managed just fine there."
"Illyana? Can it truly be?!" Storm rushed over to the young woman who had just stepped through the gateway, instantly wrapping her in an embrace. For years, Illyana Rasputin, the Mutant teleporter known as Magik, had been like a daughter to Storm. Before she was claimed by the darkness of Limbo… Before…
"Nice to see you too, Windrider," said Magik with an uncomfortable smirk. "It's been… longer than I care to remember…"
Magneto stepped towards the new arrival, not embracing her, but examining her closely instead. There was something strange about her. It was clear that she had walked a far different path than the Illyana Rasputin of his world. This child had been hardened by the horrors of war, something to which Magneto himself could closely relate.
"You are not the child we once knew," Magneto said. "But you are welcome here on Krakoa. All Mutants are, regardless from where or when they hail."
"How about people who grew up thinking they were Mutants, only to have their entire world turned upside down when they learned the truth years later…?"
Magneto audibly gasped as the question was asked by another woman who had just arrived through the Krakoan gateway. His gaze instantly shifted over to her as she walked forward. Her every step stirred ripples across his memory, for he had been there when she had taken her very first ones so many years ago.
"Wanda…"
"Hello, father," the Scarlet Witch said as she approached Magneto with a calm confidence that few had ever shown in his presence. She reached up and began to slowly remove Magneto's helmet, an action that would almost certainly be met with instant retaliation should anyone else attempt it. But Magneto stood as silent as solid steel, simply basking in the magic of his long lost daughter's company. His stoic expression softened as Wanda leaned in and gave him a gentle kiss on the cheek.
"How… How can you be here?" Magneto managed to say. He could bend Adamantium into any shape with his Mutant power, but these simple words were somehow nearly impossible to form.
"It took a bit of work," Wanda mused. "I'm not technically a Mutant like you, after all, which means Krakoa wouldn't normally let me through its gates. But a touch of chaos magic did the trick."
"What I meant to say is…"
"Oh…" Wanda's playful tone vanished faster than a stage magician's pet rabbit. "Your Wanda… She's gone, isn't she? I'm sorry… This must be difficult…"
"Quite the opposite," Magneto said, regaining his composure. "To see your face again, to hear your voice, to know that — somewhere in this vast Multiverse a version of you has thrived — is perhaps the least difficult thing I could ever conceive. It is all that any father ever wants."
"I wouldn't say I've been thriving, exactly," Wanda admitted. "I've been holding my own universe together by its threads for far too long. I truly believed that I was its only hope to survive."
"Like father, like daughter," chuckled Wolverine.
"But I've started to see the bigger picture," Wanda continued. "We're all fighting our own wars. The only chance we have of winning them and keeping all of our universes intact is if we start fighting together."
"Speakin' of fightin', I'm late for a date with Natasha," Wolverine said. "We've got ourselves a tin-plated dictator that needs overthrowin'."
Magneto almost chastised Wolverine for entrenching himself in the petty squabbles between the humans of this era, but he paused for a moment and considered his daughter's words. Perhaps she was right. Perhaps his own war to preserve Mutantkind was just one battle of many, all of them equally important.
"Since Krakoa arrived in this future, my allegiance has been to Mutantkind alone," said Magneto. "I felt it best to isolate our people in order to protect them. But your words inspire me, my dear. It is clear that no Mutant is an island."
"Except Krakoa, da?" Magik chimed in playfully.
"In order to commit to such an alliance, however, it must be a mutually beneficial one," Magneto continued. "There are still Mutants out there, lost across space and time, who require our assistance in order to lead them home."
"That sounds like the perfect task for a Sorceress Supreme," Wanda said. "But I'll require your help. As fond as I am of your classic look, I think we're in need of use a helmet that's a bit more functional."
"Of course," Magneto said, raising his hand into the air. Within moments, tiny scraps of metal buried beneath the sand of Krakoa's beaches converged and reshaped themselves into a complex yet familiar device once worn by Charles Xavier himself — Cerebro.
"If I recall, old school Cerebro was capable of tracking down Mutants anywhere in the world," said Wanda. "But a few arcane enhancements should expand the helmet's search area to include adjacent dimensions as well. Like you said, all Mutants are welcome here, regardless from where or when they hail."
"Well?" said Magik, her eyes burning with anticipation. "Try it on already, old man!"
The moment Magneto put on the helmet, he saw flashes of powerful Mutants scattered across the Multiverse. A telepathic ninja trapped in a strange world of unholy amusements. A king of the seas preparing to strike at the unsuspecting surface world. A powerful cosmic presence determined to burn the darkness out of the night sky. And thousands more, each yearning to defy fate and to find their place in an ever-shifting cavalcade of timelines and realities.
"There is much work to be done," Magneto said. "Far more than I expected. When do we begin?"
"No time better than the present…" said Magik. "Or the future, I guess. Wherever we are."
"You have given Mutants a gift this day, Wanda," Magneto said proudly. "Your efforts will not be forgotten."
"I'm going to hold you to that," Wanda replied. "And when the time comes, the army that you're about to gather may very well be the one that tips the balance in our favor."
"Then let this be a call to all Mutants across time and space," Magneto continued. "The gates of Krakoa are open to them. In the words of a dear old friend…"
"…to me, my X-Men."
Fusion Reactor[]
(Coming soon. Stay Tuned!)
The Messiah of Mutants[]
(Coming soon. Stay Tuned!)
Achievements[]
Icon | Name | Description | |
---|---|---|---|
![]() |
House of M | As Magneto, partner with Scarlet Witch to land 1 KO. | ![]() 5 |
Homo Superior | As Magneto, assist Mutant allies 10 times. | ![]() 10 |
Quotes[]
See: Magneto/Quotes
Gallery[]
Trivia[]
- Magneto is voiced by James Arnold Taylor, reprising his role from other Marvel video games such as Marvel Avengers: Battle for Earth, Marvel Heroes, and Marvel Powers United VR.
- Taylor is also known for his work in the Ratchet & Clank video game series, voicing the eponymous Ratchet from the second game, Ratchet & Clank: Going Commando, and in all subsequent entries to date.
- Magneto's magnetic great sword is a possible reference to the Cerebro Sword. In the comics, this sword was created by Magneto from the destroyed Cerebro device that Charles Xavier was wearing when he died as a reminder of what the mutant nation of Krakoa is facing.
- Magneto’s signature is written in Krakoan languange.
- Magneto's cape and belt in his default costume has a letter M in Krakoan language.
|