Marvel Rivals Wiki

Despite his lack of superpowers, Hawkeye's unparalleled skills as a marksman have earned him a spot alongside earth's mightiest heroes. With a cool head and steady hand, Clint Barton never misses a target… so enemies best stay out of his sights!

Official description

Hawkeye is a Duelist hero in Marvel Rivals, and is the 28th hero introduced to the game's roster.

He has a team-up ability that works in conjunction with Cloak & Dagger.

Overview[]

Strengths[]

  • Ranged specialist capable of sniping enemies from very long distances, dealing increased damage the longer he focuses on a target.
  • Has above-average health compared to other duelists.
  • Has access to a double jump.
  • Hawkeye has access to two different types of primary fire:
    • Piercing Arrow has unlimited ammo (meaning he doesn't have to reload) and can either be charged or shot rapidly at the expense of range. Hawkeye moves slower while charging his bow.
      • This interacts directly with his passive, Archer's Focus, which increases the damage of his Piercing Arrows if the player keeps the aim reticle at the enemy for roughly a second before firing. This shot can eliminate most non-Vanguard characters in a single hit if it deals critical damage.
    • Blast Arrow has limited shots, and fires explosive projectiles in a horizontal spread, dealing direct damage on impact plus additional damage from a spell field generated by the explosion.
  • Hyper Sonic Arrow is a single fast-firing projectile that deals damage and slows the movement speed of the affected enemy by 40%. If it hits a flying enemy, it will knock them down to the ground.
  • Despite being focused on long-range damage, Hawkeye has access to effective close-range moves.
    • His regular melee attack, Ronin Slash, which in addition to dealing damage, also allows him to deflect direct hits from incoming projectiles,
      • It can even deflect Magneto's Meteor M, but it has a small window of opportunity and Hawkeye will still receive damage.
    • Crescent Slash is a rising attack that launches enemies upwards.
  • His Ultimate, Hunter's Sight, temporarily creates static afterimages of his enemies when they move. When Hawkeye shoots these afterimages, the damage will be redirected to the corresponding characters.

Weaknesses[]

  • Can have a difficult time hitting enemies with high mobility, especially when trying to aim at them to charge Archer's Focus.
  • Despite his access to melee attacks and a double jump, he is quite vulnerable to diving, as he lacks any kind of defensive and self-sustain abilities.
  • Ronin Slash cannot deflect area-of-effect projectiles and explosions.
  • Hunter's Sight can be negated by characters wielding physical shields, namely Doctor Strange, Captain America, and Magneto, as their afterimages cannot be damaged when their shields are up.

Costumes[]

Hawkeye Default Costume LoC Icon

HAWKEYE
DEFAULT
Source Icon - Free Events
Hawkeye Binary Arrow LoC Icon
BINARY ARROW
EPIC

Hawkeye Freefall LoC Icon

FREEFALL
EPIC
Source Icon - Limited-Time
Hawkeye Galactic Fangs LoC Icon
GALACTIC FANGS
EPIC
Source Icon - S4 (Premium)
Hawkeye Old Man Hawkeye LoC Icon
OLD MAN HAWKEYE
EPIC

Hawkeye Ronin LoC Icon

RONIN
LEGENDARY

Hawkeye Tiger's Eye LoC Icon

TIGER'S EYE
RARE
Source Icon - Twitch Drops
Hawkeye Will of Galacta LoC Icon
WILL OF GALACTA
RARE

Abilities[]

PC LogoPlayStation LogoXbox Logo

Normal Attack
Left mouse button Piercing Arrow Icon PIERCING ARROW
Shoot a powerful arrow.

CASTING - Charged projectile with an arced trajectory


MINIMUM CHARGE TIME - 0.7s


DAMAGE - 8 - 80 (Maximum damage is achieved after 0.9s of charging)


AMMO -


CRITICAL HIT - Yes


PROJECTILE SPEED - 120 - 180 m/s (Maximum speed is achieved after 0.9s of charging)


SLOW RATE WHILE CHARGING - 20%


SPECIAL EFFECT
⚬ Apply bonus damage with Archer's Focus


Left mouse button Blast Arrow Icon BLAST ARROW
Shoot three explosive arrows.

CASTING - Arced projectile that generates a spell field upon impact


DAMAGE - 16 (per projectile) - 34 (spell field)


CHARGES - 3


COOLDOWN - 0.5s


RANGE - 3m spherical radius


PROJECTILE SPEED - 60m/s


SLOW RATE WHILE CHARGING - 20%


SPREAD ANGLE - 11.3°

Abilities
Q Hunter's Sight Icon HUNTER'S SIGHT
Capture Afterimages of enemies in his view. Damage dealt to an Afterimage is transferred to the corresponding enemy.

DURATION - 10s


AFTERIMAGE GENERATION INTERVAL - 0.5s


AFTERIMAGE DURATION - 3s


ENERGY COST - 3100

SHIFT Crescent Slash Icon CRESCENT SLASH
Unsheathe a katana and slash forward, Launching Up enemies hit.

CASTING - Melee


DAMAGE - 40


COOLDOWN - 12s


MAXIMUM DISTANCE - 8m

E Hypersonic Arrow Icon HYPERSONIC ARROW
Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroes.

CASTING - Straight-line projectile that is accompanied by a spell field


DAMAGE - 55 per hit


DURATION - 1s


COOLDOWN - 12s


RANGE - Length: 3m, Width: 3m, Height: 2.7m (first hit)
Length: 3m, Width: 5m, Height: 1.6m (second hit)


PROJECTILE SPEED - 150m/s


SLOW RATE - -40%

V Ronin Slash Icon RONIN SLASH
Swing a wakizashi to strike frontal enemies, deflecting all incoming projectiles.

CASTING - Melee


MAXIMUM DISTANCE - 3m


SPECIAL EFFECT
⚬ This ability cannot block explosions or effects created by projectiles on hit


SPACE Skyward Leap Icon SKYWARD LEAP
Perform a double jump in the direction of movement.

COOLDOWN - 6s

PASSIVE Archer's Focus Icon ARCHER'S FOCUS
Aim at an enemy to improve focus, enhancing the damage inflicted by Piercing Arrow.

DAMAGE - 0 - 75 (Maximum damage is achieved after 0.9s of aiming)


TRIGGERING DISTANCE - 40m


CRITICAL HIT - Yes


SPECIAL EFFECT
⚬ Apply bonus damage to the base damage of Piercing Arrow


Team-Up Abilities
SHIFT Sword of Duality Icon MOONLIT SLASH
Cloak & Dagger share light and dark energy with Hawkeye and Psylocke. When Hawkeye uses Crescent Slash, he also releases a blade wave that heals and boosts healing for teammates, while inflicting damage and Vulnerability on enemies. Psylocke can launch a Light Boomerang Dart that heals allies, harms enemies, and provides her with temporary healing upon return. She can also unleash a ring of Dark Darts that slow enemies while she briefly enters a Phased state.

COOLDOWN - 12s


BLADE WAVE SPEED - 60 m/s


BLADE WAVE RANGE - Length: 2m, Width: 6m, Height: 2m


BLADE WAVE DAMAGE - 60


VULNERABILITY RATIO - 0.15


VULNERABILITY DURATION - 4s


BLADE WAVE HEALING - 60


HEALING BOOST - 0.15


HEALING BOOST DURATION - 4s

Normal Attack
R2 Piercing Arrow Icon PIERCING ARROW
Shoot a powerful arrow.

CASTING - Charged projectile with an arced trajectory


MINIMUM CHARGE TIME - 0.7s


DAMAGE - 8 - 80 (Maximum damage is achieved after 0.9s of charging)


AMMO -


CRITICAL HIT - Yes


PROJECTILE SPEED - 120 - 180 m/s (Maximum speed is achieved after 0.9s of charging)


SLOW RATE WHILE CHARGING - 20%


SPECIAL EFFECT
⚬ Apply bonus damage with Archer's Focus


R2 Blast Arrow Icon BLAST ARROW
Shoot three explosive arrows.

CASTING - Arced projectile that generates a spell field upon impact


DAMAGE - 16 (per projectile) - 34 (spell field)


CHARGES - 3


COOLDOWN - 0.5s


RANGE - 3m spherical radius


PROJECTILE SPEED - 60m/s


SLOW RATE WHILE CHARGING - 20%


SPREAD ANGLE - 11.3°

Abilities
L3+R3 Hunter's Sight Icon HUNTER'S SIGHT
Capture Afterimages of enemies in his view. Damage dealt to an Afterimage is transferred to the corresponding enemy.

DURATION - 10s


AFTERIMAGE GENERATION INTERVAL - 0.5s


AFTERIMAGE DURATION - 3s


ENERGY COST - 3100

R1 Crescent Slash Icon CRESCENT SLASH
Unsheathe a katana and slash forward, Launching Up enemies hit.

CASTING - Melee


DAMAGE - 40


COOLDOWN - 12s


MAXIMUM DISTANCE - 8m

L1 Hypersonic Arrow Icon HYPERSONIC ARROW
Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroes.

CASTING - Straight-line projectile that is accompanied by a spell field


DAMAGE - 55 per hit


DURATION - 1s


COOLDOWN - 12s


RANGE - Length: 3m, Width: 3m, Height: 2.7m (first hit)
Length: 3m, Width: 5m, Height: 1.6m (second hit)


PROJECTILE SPEED - 150m/s


SLOW RATE - -40%

R3 Ronin Slash Icon RONIN SLASH
Swing a wakizashi to strike frontal enemies, deflecting all incoming projectiles.

CASTING - Melee


MAXIMUM DISTANCE - 3m


SPECIAL EFFECT
⚬ This ability cannot block explosions or effects created by projectiles on hit


Cross Skyward Leap Icon SKYWARD LEAP
Perform a double jump in the direction of movement.

COOLDOWN - 6s

PASSIVE Archer's Focus Icon ARCHER'S FOCUS
Aim at an enemy to improve focus, enhancing the damage inflicted by Piercing Arrow.

DAMAGE - 0 - 75 (Maximum damage is achieved after 0.9s of aiming)


TRIGGERING DISTANCE - 40m


CRITICAL HIT - Yes


SPECIAL EFFECT
⚬ Apply bonus damage to the base damage of Piercing Arrow


Team-Up Abilities
R1 Sword of Duality Icon MOONLIT SLASH
Cloak & Dagger share light and dark energy with Hawkeye and Psylocke. When Hawkeye uses Crescent Slash, he also releases a blade wave that heals and boosts healing for teammates, while inflicting damage and Vulnerability on enemies. Psylocke can launch a Light Boomerang Dart that heals allies, harms enemies, and provides her with temporary healing upon return. She can also unleash a ring of Dark Darts that slow enemies while she briefly enters a Phased state.

COOLDOWN - 12s


BLADE WAVE SPEED - 60 m/s


BLADE WAVE RANGE - Length: 2m, Width: 6m, Height: 2m


BLADE WAVE DAMAGE - 60


VULNERABILITY RATIO - 0.15


VULNERABILITY DURATION - 4s


BLADE WAVE HEALING - 60


HEALING BOOST - 0.15


HEALING BOOST DURATION - 4s

Normal Attack
Right Trigger Piercing Arrow Icon PIERCING ARROW
Shoot a powerful arrow.

CASTING - Charged projectile with an arced trajectory


MINIMUM CHARGE TIME - 0.7s


DAMAGE - 8 - 80 (Maximum damage is achieved after 0.9s of charging)


AMMO -


CRITICAL HIT - Yes


PROJECTILE SPEED - 120 - 180 m/s (Maximum speed is achieved after 0.9s of charging)


SLOW RATE WHILE CHARGING - 20%


SPECIAL EFFECT
⚬ Apply bonus damage with Archer's Focus


Right Trigger Blast Arrow Icon BLAST ARROW
Shoot three explosive arrows.

CASTING - Arced projectile that generates a spell field upon impact


DAMAGE - 16 (per projectile) - 34 (spell field)


CHARGES - 3


COOLDOWN - 0.5s


RANGE - 3m spherical radius


PROJECTILE SPEED - 60m/s


SLOW RATE WHILE CHARGING - 20%


SPREAD ANGLE - 11.3°

Abilities
L3+R3 Hunter's Sight Icon HUNTER'S SIGHT
Capture Afterimages of enemies in his view. Damage dealt to an Afterimage is transferred to the corresponding enemy.

DURATION - 10s


AFTERIMAGE GENERATION INTERVAL - 0.5s


AFTERIMAGE DURATION - 3s


ENERGY COST - 3100

Right Bumper Crescent Slash Icon CRESCENT SLASH
Unsheathe a katana and slash forward, Launching Up enemies hit.

CASTING - Melee


DAMAGE - 40


COOLDOWN - 12s


MAXIMUM DISTANCE - 8m

Left Bumper Hypersonic Arrow Icon HYPERSONIC ARROW
Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroes.

CASTING - Straight-line projectile that is accompanied by a spell field


DAMAGE - 55 per hit


DURATION - 1s


COOLDOWN - 12s


RANGE - Length: 3m, Width: 3m, Height: 2.7m (first hit)
Length: 3m, Width: 5m, Height: 1.6m (second hit)


PROJECTILE SPEED - 150m/s


SLOW RATE - -40%

R3 Ronin Slash Icon RONIN SLASH
Swing a wakizashi to strike frontal enemies, deflecting all incoming projectiles.

CASTING - Melee


MAXIMUM DISTANCE - 3m


SPECIAL EFFECT
⚬ This ability cannot block explosions or effects created by projectiles on hit


A Skyward Leap Icon SKYWARD LEAP
Perform a double jump in the direction of movement.

COOLDOWN - 6s

PASSIVE Archer's Focus Icon ARCHER'S FOCUS
Aim at an enemy to improve focus, enhancing the damage inflicted by Piercing Arrow.

DAMAGE - 0 - 75 (Maximum damage is achieved after 0.9s of aiming)


TRIGGERING DISTANCE - 40m


CRITICAL HIT - Yes


SPECIAL EFFECT
⚬ Apply bonus damage to the base damage of Piercing Arrow


Team-Up Abilities
Right Bumper Sword of Duality Icon MOONLIT SLASH
Cloak & Dagger share light and dark energy with Hawkeye and Psylocke. When Hawkeye uses Crescent Slash, he also releases a blade wave that heals and boosts healing for teammates, while inflicting damage and Vulnerability on enemies. Psylocke can launch a Light Boomerang Dart that heals allies, harms enemies, and provides her with temporary healing upon return. She can also unleash a ring of Dark Darts that slow enemies while she briefly enters a Phased state.

COOLDOWN - 12s


BLADE WAVE SPEED - 60 m/s


BLADE WAVE RANGE - Length: 2m, Width: 6m, Height: 2m


BLADE WAVE DAMAGE - 60


VULNERABILITY RATIO - 0.15


VULNERABILITY DURATION - 4s


BLADE WAVE HEALING - 60


HEALING BOOST - 0.15


HEALING BOOST DURATION - 4s


Strategy[]

  • Hawkeye is a deadly ranged assassin who specializes in whittling down enemies from a distance and getting picks on priority targets. As one of the few characters in this game with a true one-shot, he has a unique niche of being able to kill through high healing numbers with good accuracy, making him a powerful answer to healing-heavy compositions provided he has the skill to make it work.
  • As befits an archer, Hawkeye is most comfortable at a distance. However, unlike other ranged specialists like Black Widow or Hela, Hawkeye doesn't typically want to be as far away as possible to his targets, as not only are his projectiles less reliable at long distance due to their travel time, but his passive will only activate if his target is within 40 meters of him. Instead, he wants to strike a balance between being close enough to an enemy to activate his passive and increase his damage, but not so close that aiming becomes too difficult for him.
  • Hawkeye feasts against enemies who lack the proper means of reaching or contesting him. Heroes that rely on playing mostly static positions such as Peni Parker, Winter Soldier, and most of the Strategists will struggle heavily against him. In contrast, heroes with shields or the mobility to rush him/get out of his sightline quickly, such as Spider-Man, Captain America, or Venom, will be difficult for Hawkeye to deal with, as he is severely lacking in defensive tools and in-combat mobility.
  • Hawkeye has two primary arrows at his disposal. The first is his Piercing Arrow, an accurate, high-damaging projectile that deals hefty damage when fully charged and with full Archer's Focus. These arrows do not have an ammo pool, meaning Hawkeye does not need to reload aside from simply nocking another arrow. Alternatively, he can also use Blast Arrow, which has him prime three explosive arrows that he fires in a cone shape in front of him. Unlike his Piercing Arrow, these arrows have a limited resource that prevent them from being spammed, and they also do not get any benefit from Archer's Focus.
    • With full charge and focus, a single headshot from Piercing Arrow will deal a whopping 350 damage, enough to kill almost every non-Vanguard in the game in a single hit with the exception of Mister Fantastic. With enough focus and accuracy, your ability to instantly get a kill on a target will make you an incredibly valuable asset to your team.
      • Because of your unique ability to land an instant kill, target priority is crucial when playing Hawkeye. You should always be prioritizing backline Strategists or Duelists, while usually only going for Vanguards when they are either the only targets left or when there are no openings to target their squishier allies.
    • Piercing Arrow is the attack you will use in 90% of situations. You should refrain from firing this attack wildly, as not only will the arrows be slower and harder to land, but you lose out on the damage you get from both charging the attack and from his passive. Instead, take time to charge the shot and your passive before you fire, and also take a moment to see how your target is moving so predicting their movement becomes significantly easier.
      • If it is safe to do so, taking off-angles or flank routes can be a highly rewarding, if not risky option to get a better view on key targets. However, make sure you plan out an escape route before firing, as once you do, smarter enemies will be alerted to your presence, and if you can't escape in time, you will be in serious trouble.
    • Blast Arrow is primarily used as a more reliable close-range option when compared to his Piercing Arrow. Though it may lack the ability to one-shot that his Piercing Arrow has, you should not underestimate Blast Arrows' potential: its wide AoE makes it a very consistent damage option at close to mid range, especially against agile flankers, clustered groups of enemies, or when fired from a high-ground position. While the limited charges do prevent the arrows from being fired in rapid succession, do note that they automatically recharge at a rate of 0.5 seconds even while primed, meaning that if you pace out each of your shots, you can fire these arrows indefinitely.
  • Crescent Slash is Hawkeye's primary defensive option. Hawkeye will perform a quick forward slash that deals a small amount of damage and knocks the target backward, putting distance between him and the target.
    • This is your primary means of getting pesky flankers off of you. Always make sure to keep this ability ready for when you think you're about be dove on, and if it is on cooldown, play closer to your team since you don't have the added layer of safety the ability offers.
  • Hypersonic Arrow is a powerful offensive tool in Hawkeye's arsenal. After a brief windup, Hawkeye will fire a fast arrow that pierces any enemies or shields it hits, slowing the target and dealing two instances of damage that add up to a total of 110.
    • This is one of the few non-melee attacks in the game capable of piercing barriers from characters like Doctor Strange or Magneto (note that it cannot pierce personal barriers from heroes like Hulk). Because of this, it is a good idea to launch this at a shield tank in order to deal some solid damage to them and any enemies standing behind them, netting you a decent chunk of ult charge and potentially killing an injured target in the backline.
    • The slow effect on this ability also makes it a decent opening attack, allowing you to deal a solid chunk of damage and slowing them down for an easy follow-up shot that could net a potential pick.
  • Hawkeye has a unique quick melee, Ronin Slash, in which he swings his wakizashi shortsword in front of him up to two times in succession. This attack has the unique property of being able to deflect projectiles, completely nullifying their damage, however it cannot deflect AoE effects such as explosions or effects caused by projectiles on hit such as stuns or other types of crowd control.
    • This can be a decent last-ditch defensive option against up-close targets, letting you deflect some of their assault while dealing a small amount of damage and buying time for a teammate to come to your aid.
    • Due to the unreliable nature of this property, however, you should not rely heavily on it to keep you alive when being attacked up-close. Instead, treat it as a last resort for when you don't have time to prime a shot and focus on trying to kill your attacker outright with either a carefully-aimed Piercing Arrow or with your Blast Arrows.
  • Skyward Leap gives Hawkeye free reign to take most high-ground positions. It is a high vertical double-jump with some horizontal air control.
    • The cooldown for this ability starts when you hit the ground, so try to get grounded ASAP after using it to minimize its downtime.
    • This can also be a last-ditch movement option to buy yourself time against a close-range attacker if your Crescent Slash is on cooldown. However, note that you will be an easy target for ranged enemies while airborne, so use this tactic with discretion.
  • Archer's Focus is Hawkeye's passive, in which his Piercing Arrow's damage will increase the longer he aims near a target.
    • This passive is key to Hawkeye's success, and why as Hawkeye, you should attempt to space out and plan your shots rather than firing wildly. One well-timed shot with fully-charged focus is often all it takes to swing a fight in your favor.
  • Hawkeye's ultimate, Hunter's Sight, supercharges Hawkeye's already impressive ranged capabilities. After a brief windup, Hawkeye enters a super-focused state, during which his Archer's Focus will charge significantly faster and all enemies in his line of sight will leave behind stationary purple afterimages while moving around. Hitting these afterimages will deal full damage to the target, however he cannot headshot the afterimages. The afterimages will also disappear if the target exits his line of sight, though they will linger for a brief moment before doing so.
    • This ultimate is an exceptional clean-up tool, allowing you to quickly sweep an injured team or force them to use a defensive ultimate to counter you.
    • Barriers act as a wall to your line of sight, so shield Vanguards such as Doctor Strange, Magneto, or Captain America can nullify your afterimages of them with their shields.
    • During the ultimate, focus on prioritizing backline squishies or characters with high agility, as you can quickly whittle them down while nullifying the latter's ability to dodge, drastically reducing their lifeline. In contrast, avoid targeting Vanguards unless there are no other targets, as their large health pool means that shots from the ultimate will often be wasted on them.
    • Due to the significantly increased charge rate for his passive during his ultimate, rapid-firing arrows is actually the way to go, as it can net you the most damage in the least amount of time.
    • Much like with Doctor Strange's Eye of Agamotto, you can hit enemies multiple times in a single attack by hitting both the target and their afterimage with your Blast Arrows. A fully-charged Blast Arrow volley hitting both an enemy and their afterimage is enough to KO a 250 hp target in a single hit, and leaves 275 hp targets at critical health so a single quick melee can finish them off. If it is safe to get closer to an enemy, this can actually secure a KO during your ultimate more reliably than trying to burst them down with your Piercing Arrow can.
  • Hawkeye's team-up, Moonlit Slash, gives some extra utility on his slash. On top of its initial damage and knockback, it now also fires a shockwave that amplifies healing for allies and gives a damage vulnerability to enemies. This can offer some extra support to your team from a safe distance, however keep in mind that it will sacrifice your one defensive ability, making you more vulnerable if you use it haphazardly.

Personality[]

Hawkeye - Hawkeye Nameplate Table Icon

Every fight, I say to myself: I might go down, but I'll go down swingin'.

Hawkeye

Clint Barton, also known by his codenane Hawkeye, is calm in a crisis and proficient at improvising his way out of a tight situation. His personality combines dry wit, sarcastic, dependability, assertive and quiet resilience. Unlike many of his superhero peers, Hawkeye lacks superpowers, which only adds to his relatability and underdog appeal. He is frequently seen as the most grounded member of the Avengers, acting as a human heart and anchor amid a group of gods, super-soldiers, and geniuses. His caustic wit and laid-back demeanor conceal a strong feeling of duty and pain, particularly as someone who has witnessed both personal loss and the darker aspects of heroism.

A skilled and resourceful individual, Clint is a calm, skilled and calculating S.H.I.E.L.D. agent, marksman and fighter, who focuses on knowledge rather than brute force, frequently employing sarcasm and humor to deal with difficult situations. Clint is deeply devoted to his teammates and to those he loves and cares about. He frequently serves as the group's emotional core, providing silent support and a sense of normalcy. His close relationship with Natasha Romanoff and protective disposition toward newer or younger heroes like Kate Bishop, demonstrate his caring, loyal and guiding qualities. At the same time, he has flaws including being headstrong, impulsive, and prone to guilt. This complexity is especially visible in narratives involving moral dilemma or personal tragedy, such as his role as Ronin during a time of trauma as he worked from the shadows.

Despite his human weaknesses, Clint is unwavering in his determination to do what is right, even if it puts him at conflict with others or leads him into morally ambiguous situations. Even in the midst of the Timestream Entanglement, where he faces and meets literal cosmic figures, creatures, deities, super-humans, and magic users, he continues to battle alongside the heroes. Hawkeye has a street-smart, no-nonsense approach and rarely seeks acclaim or praise and his personality is defined not only by his marksmanship, but also by his tenacity, loyalty to his principles, and the way he always shows up no matter how broken, outmatched, or overlooked he may be.


Achievements[]

See: Achievements

ICONS ACHIEVEMENTS POINTS
AchIcon West Coast, Best Coast West Coast, Best Coast
As Hawkeye, partner with the Avengers to land 10 KOs.
Achievement Points
10
AchIcon Heroic Journey Bronze Arrow's Bite
As Hawkeye, partner with Black Widow to land 1 KO.
Achievement Points
5

Proficiency Challenges[]

See: Proficiency

Agent BadgeKnight BadgeCaptain BadgeCenturion BadgeLord Badge

AGENT CHALLENGES 500 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 10,000 Damage Proficiency Point
10
Land 12 Final Hits Proficiency Point
10
Score 40 hits with Hypersonic Arrow Proficiency Point
10

KNIGHT CHALLENGES 1200 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 25,000 Damage Proficiency Point
25
Land 30 Final Hits Proficiency Point
25
Score 100 hits with Hypersonic Arrow Proficiency Point
25

CAPTAIN CHALLENGES 2000 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 40,000 Damage Proficiency Point
40
Land 45 Final Hits Proficiency Point
40
Score 150 hits with Hypersonic Arrow Proficiency Point
40

CENTURION CHALLENGES 2400 Proficiency Up POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 50,000 Damage Proficiency Point
50
Land 55 Final Hits Proficiency Point
50
Score 180 hits with Hypersonic Arrow Proficiency Point
50

LORD CHALLENGES Infinity POINTS
Hero usage time reaches 60 minutes Proficiency Point
60
Deal 50,000 Damage Proficiency Point
50
Land 55 Final Hits Proficiency Point
50
Score 180 hits with Hypersonic Arrow Proficiency Point
50

Gallery[]

Trivia[]

  • Hawkeye's first appearance was in "Tales of Suspense" (1959) #57 in September 1964.
  • Hawkeye in this game is voiced by Andrew Kishino, who also voices the Master Weaver in the Shin-Shibuya map.
  • Clint Barton's design and moveset in Marvel Rivals takes inspiration on his original superhero persona, Hawkeye, as well as his time as Ronin, a title and mantle of an assassin held by many other characters in the past, including Bullseye, Blade, Echo, Kate Bishop, and even Moon Knight.
  • In the Binary Arrow costume, the emote is named "0X4152524F57". This hex code translates into "ARROW".
  • During an interaction with Magneto, Hawkeye mentions the Greek hero Achilles, who died from an arrow in his heel shot by the Trojan prince Paris.

References[]

  1. Hawkeye: "You're not the only one who can handle a sword, Blade. I used to be Ronin, remember?"
    Blade: "I wore that armor for a while too, you know."

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