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Despite his lack of superpowers, Hawkeye's unparalleled skills as a marksman have earned him a spot alongside earth's mightiest heroes. With a cool head and steady hand, Clint Barton never misses a target… so enemies best stay out of his sights!

Official description

Hawkeye is a Duelist hero in Marvel Rivals, and is the 28th hero introduced to the game's roster.

He has a team-up ability that works in conjunction with Black Widow.

Overview[]

Strengths[]

  • Ranged specialist capable of sniping enemies from very long distances, dealing increased damage the longer he focuses on a target.
  • Has access to a double jump.
  • Hawkeye has access to two different types of primary fire:
    • Piercing Arrow has unlimited ammo (meaning he doesn't have to reload) and can either be charged or shot rapidly at the expense of range. Hawkeye moves slower while charging his bow.
      • This interacts directly with his passive, Archer's Focus, which increases the damage of his Piercing Arrows if the player keeps the aim reticle at the enemy for roughly a second before firing. This shot can eliminate most non-Vanguard characters in a single hit if it deals critical damage.
    • Blast Arrow has limited shots, and fires explosive projectiles in a horizontal spread, dealing direct damage on impact plus additional damage from a spell field generated by the explosion.
  • Hyper Sonic Arrow is a single fast-firing projectile that deals damage and slows the movement speed of the affected enemy by 40%. If it hits a flying enemy, it will knock them down to the ground.
  • Despite being focused on long-range damage, Hawkeye has access to effective close-range moves.
    • His regular melee attack, Ronin Slash, which in addition to dealing damage, also allows him to deflect direct hits from incoming projectiles,
      • It can even deflect Magneto's Meteor M, but it has a small window of opportunity and Hawkeye will still receive damage.
    • Crescent Slash is a rising attack that launches enemies upwards.
  • His Ultimate, Hunter's Sight, temporarily creates static afterimages of his enemies when they move. When Hawkeye shoots these afterimages, the damage will be redirected to the corresponding characters.
  • When paired with Black Widow, he gains access to Supersensory Vision, which gives a team-up damage bonus of 15%.

Weaknesses[]

  • Can have a difficult time hitting enemies with high mobility, especially when trying to aim at them to charge Archer's Focus.
  • Despite his access to melee attacks and a double jump, he is quite vulnerable to diving, as he lacks any kind of defensive and self-sustain abilities.
  • Ronin Slash cannot deflect area-of-effect projectiles and explosions.
  • Hunter's Sight can be negated by characters wielding physical shields, namely Doctor Strange, Captain America, and Magneto, as their afterimages cannot be damaged when their shields are up.

Cosmetics[]

See: List of Costumes

Costume Catalog

See: All In-Game Models & Descriptions

See: All MVP Animations


Abilities[]

Normal Attack
Left mouse button Piercing Arrow Icon PIERCING ARROW
Shoot a powerful arrow.

ABILITY TYPE - Charged projectile with an arced trajectory
MINIMUM CHARGE TIME - 0.7s
DAMAGE - 8 - 80 (Maximum damage is achieved after 0.9s of charging)
AMMO -
CRITICAL HIT - Yes
PROJECTILE SPEED - 120 - 180 m/s (Maximum speed is achieved after 0.9s of charging)
SLOW RATE WHILE CHARGING - 30%
SPECIAL EFFECT
⚬ Apply bonus damage with Archer's Focus
Left mouse button Blast Arrow Icon BLAST ARROW
Shoot three explosive arrows.

ABILITY TYPE - Arced projectile that generates a spell field upon impact
DAMAGE - 20 (per projectile) - 25 (spell field)
CHARGES - 3
COOLDOWN - 0.5s
RANGE - 3m spherical radius
PROJECTILE SPEED - 60m/s
SLOW RATE WHILE CHARGING - 30%
SPREAD ANGLE - 15°
Abilities
Q Hunter's Sight Icon HUNTER'S SIGHT
Capture Afterimages of enemies in his view. Damage dealt to an Afterimage is transferred to the corresponding enemy.

DURATION - 10s
AFTERIMAGE GENERATION INTERVAL - 0.5s
AFTERIMAGE DURATION - 3s
ENERGY COST - 3700
SHIFT Crescent Slash Icon CRESCENT SLASH
Unsheathe a katana and slash forward, launching up enemies hit.

ABILITY TYPE - Melee
DAMAGE - 40
COOLDOWN - 15s
MAXIMUM DISTANCE - 8m
E Hypersonic Arrow Icon HYPERSONIC ARROW
Shoot a Hypersonic Arrow, dealing two instances of damage to enemies in its path and inflicting them with Slow. This ability can Knock Down flying heroes.

ABILITY TYPE - Straight-line projectile that is accompanied by a spell field
DAMAGE - 50 per hit
DURATION - 1s
COOLDOWN - 12s
RANGE - Length: 3m, Width: 3m, Height: 2.7m (first hit)
Length: 3m, Width: 5m, Height: 1.6m (second hit)
PROJECTILE SPEED - 150m/s
SLOW RATE - 40%
V Ronin Slash Icon RONIN SLASH
Swing a wakizashi to strike frontal enemies, deflecting all incoming projectiles.

ABILITY TYPE - Melee
MAXIMUM DISTANCE - 3m
SPECIAL EFFECT
⚬ This ability cannot block explosions or effects created by projectiles on hit
SPACE Skyward Leap Icon SKYWARD LEAP
Perform a double jump in the direction of movement.

COOLDOWN - 6s
PASSIVE Archer's Focus Icon ARCHER'S FOCUS
Aim at an enemy to improve focus, enhancing the damage inflicted by Piercing Arrow.

DAMAGE - 0 - 70 (Maximum damage is achieved after 0.9s of aiming)
CRITICAL HIT - Yes
SPECIAL EFFECT
⚬ Apply bonus damage to the base damage of Piercing Arrow
Team-Up Abilities
PASSIVE Supersensory Hunt Icon SUPERSENSORY VISION
Hawkeye can share his Hunter's Sight with Black Widow, enabling her to catch sight of and damage afterimages of enemies.

TEAM-UP BONUS - 20% Damage Boost

Strategy[]

To be added

Lore[]

"Anybody can shoot a gun. A bow? Now, that takes skill."
Hawkeyeprestige

Clint Barton is one of the greatest marksmen alive. He may not have superpowers, but his natural ability to hit virtually any target earned him a place alongside Earth’s mightiest heroes. As Hawkeye, he's been known to take down an entire enemy fleet with nothing more than a quiver full of arrows.

For a time, Clint distanced himself from the Avengers, setting off on a quest for vengeance as the assassin called Ronin. He returned to the fold older and wiser, just in time to infiltrate Hydra’s Erebus Base and rescue the captured Winter Soldier.

Biography

Going South for the Winter[]

All Hawkeye knew when he got on board the Quinjet was that he was heading out on a solo rescue mission and it involved Hydra. That suited him. Extended mission prep wasn't really his style. You only needed a certain amount of information to take a smart approach; overpreparation could dull your senses, keep you from being aware and responsive when things changed in the field. As they always did. No plan survived contact with the enemy for long. For the first hour or so, as the craft arrowed south from a Helicarrier stationed just above of the big island of Hawaii, Clint kept to himself, watching the water go by. He'd never been a sparkling conversationalist, so silence suited him.

"How're you doing back there, stranger?" Agent 13 shouted back from her seat at the controls. Clint had nearly forgotten shew as there after two hours or so starting into the endless blue expanse of the Pacific. Clint decided it was time to make some conversation. "So-so. We headed to Antarctica or what?"

"Bingo," Agent 13 said. "Although it doesn't take a genius to figure out that if you go south from Hawaii, you hit either New Zealand or Antarctica."

"Never said I was a genius, but I can read a map." Clint got up from his seat and started arranging his gear on a worktable: Bow, arrows, swords, body armor, comms equipment, night vision goggles, emergency field rations. Then he broke open the kit bag with his name on it and found cold-weather gear. "So, let me guess. You want me to stop Hydra poaching dinosaurs in the Savage Land."

"You wouldn't need cold-weather gear for that."

"I would until I got there, unless you're going to fly me to the border and risk Sauron sending a million pterodactyls after this Quinjet."

"No Savage Land for you, Hawkeye," Agent 13 said. "We are in fact going to Ross Island, which is only technically an island because it's connected to the mainland of Antarctica by a two-mile thick sheet of ice."

"Yeah, the Ross Ice Shelf. I've heard of it."

"The target is a Hydra base on Ross Island. More specifically, the target is Bucky Barnes."

"Don't tell me," Clint said, as a cold knot formed in the pit of his stomach. Bucky had worked so hard to get free of the brainwashing he'd suffered after World War II. What a terrible thing it would be if he'd been mind-controlled again. Clint thought hard about whether he'd be able to follow through on a mission to eliminate Bucky Barnes. He'd done worse during his Ronin years, but he'd also left Ronin behind. He was Hawkeye again. He was an Avenger.

"It's not what you think, judging by the expression on your face," Agent 13 said. "Three days ago, Barnes was sent to infiltrate and gather intel about Hydra activity inside Erebus Base. Infiltration was successful and we got some brief communications from Bucky during the mission's first few hours, but as of eight hours after infiltration, comms were interrupted and we presume he's been a Hydra captive since then."

Anything could have happened to Bucky in three days, Clint thought. But he was tough, as tough as anybody, and if there was a chance to get him out alive, that's what Clint would do. "Why Erebus Base?"

"Well, because it's tunneled into Mount Erebus. But Hydra probably also likes the mythological associations."

"You gonna make me ask?"

"I thought you'd never ask," she said. "In Greek mythology, Erebus was the son of Chaos and one of the primordial gods. Also, that's the name the Greeks gave to the gate between the world of the living and the underworld."

"Yeah, Hydra would go for that."

"Behind every myth is a bit of truth. Some of Bucky's comms were pretty scrambled, but we have a basic idea that the base is built on a much older set of ruins. It's likely there's an occult angle."

"An occult angle," Clint repeated. "So, like, I should expect to run into monsters from the Greek underworld?"

"That's all I can tell you. Also, they're doing some kind of super-soldier research. Bucky was loud and clear about that."

Clint thought about this while he got just the edge he wanted on his twin swords. He sheathed them and selected his arrowheads, going with a standard assortment of explosive, nonlethal, and ordinary bladed tips. He felt a pre-mission calm descend over him, and that was good. That hadn't happened much while he was Ronin.

"So," Agent 13 said from the cockpit. "You ready?"

"For this mission, or to be an Avenger again?"

She chucked him on the shoulder. "Once an Avenger, always an Avenger. I was talking about the mission."

Once an Avenger, always an Avenger. Clint wasn't sure about that.

Then again, even when he was an Avenger, he hadn't always felt like one. It wasn't easy feeling like you were an equal member of a team when all you could do was shoot a bow and the other team members could call lightning or lift a hundred tons.

If he was being honest with himself, that was why he'd left. That was why he'd become Ronin.

The thing was, once you'd been a hero — an Avenger — and once you understood how powerful it could be to change things, to make things better with your own hands... you couldn't just stop caring. Or maybe some people could, but Clint couldn't. So he stopped being Hawkeye, and he adopted a new moniker: Ronin. A samurai with no master. He kept an eye out for situation that might need his help. He trained in some new ways of fighting. He reinvented himself. For a couple of years, he'd been doing things the Avengers would never have noticed. Street-level, local things. More like Spider-Man might do. Then that expanded into bigger-scale operations, against drug kingpins, human traffickers, the kind of people normal law enforcement couldn't get to and Super Heroes didn't notice because they were too busy fighting Thanos or Dormammu or Doctor Doom.

Ronin traveled the world, and by and large, he made it a better place. There were a lot of people alive because of Ronin, but there were also a lot of people that never got back up. Bad people? Sure. But one night, in a mansion high above the smoggy sprawl of Istanbul where he'd just eliminated an arms trafficker and his entire armed retinue of maybe twenty bodyguards, Clint realized he'd stopped holding himself to any standard beyond what he thought was right. He was very close to going off the rails, becoming a pure vigilante nut like Frank Castle. It was only a few steps from there to the kind of deluded villain who thought he was doing the world a favor, a Vulture or Killmonger.

He needed people around him to keep him on track, and the only people who could do that were the Avengers.

So he'd come home, picking up the Hawkeye mantle yet again — but with a few changes, traces of Ronin that he would always carry with him. Maybe someday he would be free of the guilt he still carried over some of the things he'd done. He'd never hut anyone he considered innocent, but, in the heat of battle, sometimes you couldn't tell who was just in the wrong place at the wrong time.

The moral clarity of a fight against Hydra was something Clint Barton badly needed.

"Okay. We're five minutes out. Time for last-minute notes. You'll find a vehicle stashed near your landing site. Its beacon will activate once it detects you on the ground."

"Hope you left the keys in the ignition," Clint said.

Ignoring him, she went on. "There is a large hangar bay with several doors built into the flank of the mountain. That's the only obvious approach without using demolitions to get into one of the lower access shafts. Intel recommends you stay on the upper levels because honestly, we have no idea what's down below."

"Monsters," Clint said. "Got it."

Agent 13 shrugged. "Probably not? But you never know. Get in, get Barnes, get out. If Barnes is..." She hesitated. "If Barnes can't be recovered, your priority is to get the info and get out yourself."

"You mean if he's dead. Just say it."

Her eyes flashed. "Yes. If he's dead," she said, biting off each word. Turning her back on him, she went back to the cockpit. Clint stayed where he was, in the back of the cabin, alone with his thoughts. Which was never the healthiest place for him to be.

What if Bucky was...gone...again? Mind-controlled again?

Deep inside, Clint felt a Ronin-like cold certainty that he would know what to do.

No. Bucky would survive. Hawkeye would find him. Not Ronin. Hawkeye. Tomorrow morning, they would both be watching the sun rise as Agent 13 piloted them back toward Hawaii.

"We are in the drop zone," Agent 13 said calmly. "Will open the cargo door on your go."

"Go," Clint said.

The Antarctic wind stole the air from his lungs. Clint steadied himself, got a bead on the ground, and jumped.


Blindsight[]

(Coming soon. Stay Tuned!)

Hit the Bullseye[]

(Coming soon. Stay Tuned!)


Achievements[]

Icon Name Description
AchIcon Heroic Journey Bronze Arrow's Bite As Hawkeye, partner with Black Widow to land 1 KO
Achievement Star Icon
5
AchIcon WestCoast
West Coast, Best Coast As Hawkeye, partner with the Avengers to land 10 KOs
Achievement Star Icon
10

Quotes[]

See Hawkeye/Quotes

Gallery[]


Trivia[]

  • Hawkeye in this game is voiced by Andrew Kishino, who also voices the Master Weaver in the Shin-Shibuya map.
  • Clint Barton's design and moveset in Marvel Rivals takes inspiration on his original superhero persona, Hawkeye, as well as his time as Ronin, a title and mantle of an assassin held by many other characters in the past, including Bullseye, Blade, Echo, Kate Bishop, and even Moon Knight.


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