Class: Duelist
Health: 275 HP
Team-Up Ability: Anti-Syndicate
When teamed up with The Punisher, Daredevil is granted an ability called Adaptive Armor. Upon activation, Daredevil gains 50% damage reduction for the next 3 seconds and will afterwards gain instant bonus health based on the amount of health he lost in that time.
Passive: Heightened Sense
Nearby opponents are marked for the player to see when they begin to move. Players that are through walls AND players that are invisible (Psylocke, Loki, Invisible Woman) can also be marked.
M1: Billy Club Bash
Daredevil attacks a target with his billy clubs, consisting of three individual strikes that each deal 35 damage and have an attack interval of 0.55s between each strike.
M2: Billy Club Strike
Daredevil extends one of his billy clubs to strike a target. Deals 50 damage. Has 2 charges. Refreshes at a rate of 5s per charge.
Shift: Sly Devil
Daredevil crouches down for a stealth approach. Whilst crouched, he moves slower but has no audible footsteps. All nearby enemies are also marked no matter what, even if they are not moving.
E: Sinful Punishment
Daredevil leaps towards a marked opponent and lands an additional blow on them. MUST be performed while crouched. Deals 60 damage. Has a cooldown of 12 seconds.
Space: Wall Jump
Daredevil can bounce off a wall when close to one midair. This jump can be chained to bounce off multiple walls before going on cooldown. Has a cooldown of 3 seconds that starts after landing.
Ultimate: No Escape
Daredevil grants his marking passive to all of his teammates for 15 seconds. All nearby enemies are also marked no matter what, even if they are not moving. On top of this, all of Daredevil's abilities are instantly refreshed upon activation. Costs 3400 points.