Class: Vanguard
Health: 625
Team-Up Ability: Iron Armaments
When teamed up with Magneto, Luke Cage gains an ability called Magnetic Chain. Upon activation, Luke Cage pulls enemies within a nearby radius towards him and applies Lockdown to them for 1 second. Has a cooldown of 30 seconds.
Passive: Harlem Heroism
Luke Cage gains damage reduction based on how many enemies are near him, increasing with more nearby opponents.
Passive: Bulletproof
Luke Cage takes slightly less (only 3% less) damage from ranged attacks.
M1: Harlem Takedown
Luke Cage strikes with his fists, creating bursts to also damage nearby opponents. Deals 40 damage on a direct hit and 25 burst damage. Has an attack interval of 0.6 seconds between each strike.
M2: Chain Whip
Luke Cage swings a steel chain twice to slash enemies, pulling targets slightly forward on the last hit. Deals 30 damage with each strike. Has an attack delay of 0.85 seconds after both swings.
Shift: Iron Binding
Luke Cage throws forward his chain to apply Lockdown to an enemy for 5 seconds, which mean targets can't use any abilities. Deals 50 damage. Has a cooldown of 12 seconds. Chain Whip can not be used if the Lockdown effect is still active.
E: Unchained
Luke Cage grants himself and nearby allies 30% damage reduction for 5 seconds, whilst also applying Lockdown to all enemies within your passive radius for 3 seconds. Has a cooldown of 20 seconds.
F: Crash Landing
Luke Cage jumps into the air and winds up his fist for roughly 1 second. He then comes crashing down to the ground to launch up opponents. Deals 90 damage. Has a cooldown of 15 seconds. If used while midair (not jumping distance), Luke Cage will not jump upwards and will instead instantly begin the wind up.
Ultimate: A Sweet Christmas
Luke Cage jumps into the air and begins to lock onto opponents. After up to 6 seconds, he can then throw his chains onto targets he locked onto to pull them towards himself, soon slaming them to the ground. He also gains 200 bonus health upon activation. Deals 210 total damage (10 on connect | 200 on impact). Costs 3000 points.
Voice Lines
Final Hit
"That was easy!"
"My fist, your face!"
"Like a walk in Harlem!"
Final Hit on a specific hero
"Sorry, Danny. They made me do this."
"You're nothing like Danny, kid!" (Iron Fist | Lin Lie)
"Crime has paid its price enough, Murdock."
"Let us handle the New York business, Spidey."
"Brawl beats brain any day of the month!" (Bruce Banner)
Using Iron Binding
"Don't move!"
"Stay put, will ya?"
"Time's up!"
Using Unchained
"Stay strong!"
"Get back on your feet!"
"Don't let 'em knock you over!"
Using Crash Landing
"Incoming!"
"Look out!"
"Hah-ha!"
Using Ultimate
"Sweet Christmas!" (self/enemy)
"It's that time again!" (ally)
"Gr-rah!" (upon impact)
Ally Dies
"Danny! I... can't do this without you..."
"You were good, Murdock. The damn best there was."
"New York is in good hands now, Spidey. We promise."
Interaction with Iron Fist (Danny Rand)
Luke Cage: Been awhile since we did one of these, Danny. You ready?
Danny: Well, you know me, Luke.
Luke Cage: Heh... I would be damned if I didn't.
Danny: Then, I guess its a good thing that an immortal weapon always comes prepared.
Been awhile since I did one of these.
Class: Duelist
Health: 300 HP
Team-Up Ability: Immortal Weapons
Grants Iron Fist (Lin Lie) an ability called Channeling Strike. When used, Lin Lie gains a small damage boost and recovers lost health as he deals damage for 5 seconds. Has a 30 second cooldown. Danny gains a 10% damage boost as the anchor bonus.
Passive: Chi Energy
Gain Chi to strengthen your attacks.
M1: Kung Fu Arts
Danny rapidly strikes opponents with punches and kicks, charging a small bit of Chi with each hit landed. Deals 27 damage each hit and has a 0.4s attack interval with no delay.
M2: The Iron Fist
Danny enters a mode where he continously drains his Chi to gain a 50% damage boost to Kung Fu Arts. Chi drains at 10% per second, meaning he can stay in this mode for up to 10 seconds with the max amount.
Shift: Chain Kick
Danny dashes forward and leaps into the air if he hits an opponent. He can chain the attack by an three times (four times total) before the ability goes on cooldown. Deals 60 damage with each strike. Has a cooldown of 10 seconds.
E: Chi Recovery
Danny enters an immobile state where he rapidly charges his Chi and recovers health. Excess healing is converted into up to 50 bonus health that does not decay. Has a cooldown of 3 seconds.
F: Rolling Thunder Punch
Danny expels a large amount of Chi to strike with a deadly punch. The ability consumes 50% Chi and deals 130 damage. Has a cooldown of 12 seconds.
Ultimate: Explosive Focus Strike
Danny slams the ground with his Chi-infused fist to launch up opponents within a large nearby radius. Deals 175 damage and slows down opponents for 3s afterwards. Grants the player 100% Chi right upon activation. Costs 3100 points to fully charge.